SFML 2.5.1

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Deprecated List

Class sf::Event::MouseWheelEvent
  This event is deprecated and potentially inaccurate. Use MouseWheelScrollEvent instead.
Member sf::Keyboard::BackSlash
  Use Backslash instead
Member sf::Keyboard::BackSpace
  Use Backspace instead
Member sf::Keyboard::Dash
  Use Hyphen instead
Member sf::Keyboard::Return
  Use Enter instead
Member sf::Keyboard::SemiColon
  Use Semicolon instead
Member sf::LinesStrip
  Use LineStrip instead
Member sf::RenderTexture::create (unsigned int width, unsigned int height, bool depthBuffer)
  Use create(unsigned int, unsigned int, const ContextSettings&) instead.
Member sf::RenderWindow::capture () const
  Use a sf::Texture and its sf::Texture::update(const Window&) function and copy its contents into an sf::Image instead.
Member sf::Shader::setParameter (const std::string &name, const Color &color)
  Use setUniform(const std::string&, const Glsl::Vec4&) instead.
Member sf::Shader::setParameter (const std::string &name, CurrentTextureType)
  Use setUniform(const std::string&, CurrentTextureType) instead.
Member sf::Shader::setParameter (const std::string &name, const Vector2f &vector)
  Use setUniform(const std::string&, const Glsl::Vec2&) instead.
Member sf::Shader::setParameter (const std::string &name, const Transform &transform)
  Use setUniform(const std::string&, const Glsl::Mat4&) instead.
Member sf::Shader::setParameter (const std::string &name, float x, float y, float z)
  Use setUniform(const std::string&, const Glsl::Vec3&) instead.
Member sf::Shader::setParameter (const std::string &name, float x)
  Use setUniform(const std::string&, float) instead.
Member sf::Shader::setParameter (const std::string &name, float x, float y)
  Use setUniform(const std::string&, const Glsl::Vec2&) instead.
Member sf::Shader::setParameter (const std::string &name, const Texture &texture)
  Use setUniform(const std::string&, const Texture&) instead.
Member sf::Shader::setParameter (const std::string &name, const Vector3f &vector)
  Use setUniform(const std::string&, const Glsl::Vec3&) instead.
Member sf::Shader::setParameter (const std::string &name, float x, float y, float z, float w)
  Use setUniform(const std::string&, const Glsl::Vec4&) instead.
Member sf::Text::getColor () const
  There is now fill and outline colors instead of a single global color. Use getFillColor() or getOutlineColor() instead.
Member sf::Text::setColor (const Color &color)
  There is now fill and outline colors instead of a single global color. Use setFillColor() or setOutlineColor() instead.
Member sf::TrianglesFan
  Use TriangleFan instead
Member sf::TrianglesStrip
  Use TriangleStrip instead