SFML 2.5.1

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sf::Texture Member List

This is the complete list of members for sf::Texture, including all inherited members.

bind(const Texture *texture, CoordinateType coordinateType=Normalized) | sf::Texture | static
CoordinateType enum name | sf::Texture |
copyToImage() const | sf::Texture |
create(unsigned int width, unsigned int height) | sf::Texture |
generateMipmap() | sf::Texture |
getMaximumSize() | sf::Texture | static
getNativeHandle() const | sf::Texture |
getSize() const | sf::Texture |
GlResource() | sf::GlResource | private
isRepeated() const | sf::Texture |
isSmooth() const | sf::Texture |
isSrgb() const | sf::Texture |
loadFromFile(const std::string &filename, const IntRect &area=IntRect()) | sf::Texture |
loadFromImage(const Image &image, const IntRect &area=IntRect()) | sf::Texture |
loadFromMemory(const void *data, std::size_t size, const IntRect &area=IntRect()) | sf::Texture |
loadFromStream(InputStream &stream, const IntRect &area=IntRect()) | sf::Texture |
Normalized enum value | sf::Texture |
operator=(const Texture &right) | sf::Texture |
Pixels enum value | sf::Texture |
registerContextDestroyCallback(ContextDestroyCallback callback, void *arg) | sf::GlResource | private static
RenderTarget (defined in sf::Texture) | sf::Texture | friend
RenderTexture (defined in sf::Texture) | sf::Texture | friend
setRepeated(bool repeated) | sf::Texture |
setSmooth(bool smooth) | sf::Texture |
setSrgb(bool sRgb) | sf::Texture |
swap(Texture &right) | sf::Texture |
Text (defined in sf::Texture) | sf::Texture | friend
Texture() | sf::Texture |
Texture(const Texture &copy) | sf::Texture |
update(const Uint8 *pixels) | sf::Texture |
update(const Uint8 *pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y) | sf::Texture |
update(const Texture &texture) | sf::Texture |
update(const Texture &texture, unsigned int x, unsigned int y) | sf::Texture |
update(const Image &image) | sf::Texture |
update(const Image &image, unsigned int x, unsigned int y) | sf::Texture |
update(const Window &window) | sf::Texture |
update(const Window &window, unsigned int x, unsigned int y) | sf::Texture |
~GlResource() | sf::GlResource | private
~Texture() | sf::Texture |