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RenderStates.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_RENDERSTATES_HPP
26 #define SFML_RENDERSTATES_HPP
27
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/BlendMode.hpp>
33 #include <SFML/Graphics/Transform.hpp>
34
35
36 namespace sf
37 {
38 class Shader;
39 class Texture;
40
45 class SFML_GRAPHICS_API RenderStates
46 {
47 public:
48
61 RenderStates();
62
69 RenderStates(const BlendMode& theBlendMode);
70
77 RenderStates(const Transform& theTransform);
78
85 RenderStates(const Texture* theTexture);
86
93 RenderStates(const Shader* theShader);
94
104 RenderStates(const BlendMode& theBlendMode, const Transform& theTransform,
105 const Texture* theTexture, const Shader* theShader);
106
108 // Static member data
110 static const RenderStates Default;
111
113 // Member data
115 BlendMode blendMode;
116 Transform transform;
117 const Texture* texture;
118 const Shader* shader;
119 };
120
121 } // namespace sf
122
123
124 #endif // SFML_RENDERSTATES_HPP
125
126
sf::RenderStates::shader
const Shader * shader
Shader.
Definition: RenderStates.hpp:118
sf::Texture
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:48
sf::RenderStates::texture
const Texture * texture
Texture.
Definition: RenderStates.hpp:117
sf::RenderStates
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.hpp:45
sf::RenderStates::blendMode
BlendMode blendMode
Blending mode.
Definition: RenderStates.hpp:115
sf::RenderStates::transform
Transform transform
Transform.
Definition: RenderStates.hpp:116
sf::BlendMode
Blending modes for drawing.
Definition: BlendMode.hpp:41
sf::Transform
Define a 3x3 transform matrix.
Definition: Transform.hpp:42
sf
Definition: AlResource.hpp:34
sf::Shader
Shader class (vertex, geometry and fragment)
Definition: Shader.hpp:52
sf::RenderStates::Default
static const RenderStates Default
Special instance holding the default render states.
Definition: RenderStates.hpp:110