Boss poprawnie reaguje z rakietami
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@@ -382,6 +382,16 @@ void Plansza::update() {
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}
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}
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for (auto rocketIt = ship->getRockets().begin(); rocketIt != ship->getRockets().end();) {
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if (boss->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
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boss->takeDamage();
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rocketIt = ship->getRockets().erase(rocketIt);
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std::cout << "Rocket hit boss! Boss HP: " << boss->getHP() << std::endl;
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} else {
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++rocketIt;
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}
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}
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// Kolizja bossa z graczem
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if (ship->getSprite().getGlobalBounds().intersects(boss->getSprite().getGlobalBounds())) {
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ship->takeDamage();
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@@ -415,8 +425,6 @@ void Plansza::update() {
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}
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if (boss->isShooting() && boss->getBeam() != nullptr) {
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if (ship->getSprite().getGlobalBounds().intersects(boss->getBeam()->getSprite().getGlobalBounds())) {
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ship->takeDamage(); // Gracz otrzymuje obrażenia
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