Usunięcie zbędnych rzeczy

This commit is contained in:
2024-12-12 22:51:25 +01:00
parent 9929a5dd40
commit 1298bab79a

View File

@@ -2,6 +2,7 @@
#include <iostream>
#include "../headers/Plansza.h"
#include "../headers/ObjectItem.hpp"
#include "../headers/RandomNumberGenerator.h"
Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::RenderWindow *mainWindow,
const sf::Texture& playerTexture,
@@ -16,6 +17,7 @@ Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::Render
score = 0;
// Wczytywanie czcionki dla licznika punktów
if (!font.loadFromFile("../assets/fonts/arial.ttf")) {
std::cerr << "Error loading font\n";
exit(-500);
@@ -31,33 +33,39 @@ Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::Render
audioManager.loadSoundEffect("shoot_alt", "../assets/sounds/shoot_alt.ogg");
audioManager.loadSoundEffect("fail", "../assets/sounds/fail.mp3");
meteorTexture1.loadFromFile("../assets/img/meteors/meteor-1.png");
meteorTexture2.loadFromFile("../assets/img/meteors/meteor-2.png");
if (!meteorTexture1.loadFromFile("../assets/img/meteors/meteor-1.png")) {
std::cerr << "Failed to load enemy texture!" << std::endl;
exit(-500);
}
if (!meteorTexture2.loadFromFile("../assets/img/meteors/meteor-2.png")) {
std::cerr << "Failed to load enemy texture!" << std::endl;
exit(-500);
}
// Ładowanie tekstur wrogów
if (!enemyTexture.loadFromFile("../assets/img/enemy/enemy.png")) {
std::cerr << "Failed to load enemy texture!" << std::endl;
exit(-1);
exit(-500);
}
if (!advancedEnemyTexture.loadFromFile("../assets/img/enemy/advanced_enemy.png")) {
std::cerr << "Failed to load advanced enemy texture!" << std::endl;
exit(-1);
exit(-500);
}
if (!BomberEnemyTexture.loadFromFile("../assets/img/enemy/bomber.png")) {
std::cerr << "Failed to load advanced enemy texture!" << std::endl;
exit(-1);
exit(-500);
}
if (!KamikadzeTexture.loadFromFile("../assets/img/enemy/kamikadze.png")) {
std::cerr << "Failed to load advanced enemy texture!" << std::endl;
exit(-1);
exit(-500);
}
if (!BombaTexture.loadFromFile("../assets/img/bullets/bomba.png")) {
std::cerr << "Failed to load BombaTexture!" << std::endl;
exit(-1);
exit(-500);
}
if (!WiazkowiecTexture.loadFromFile("../assets/img/enemy/wiazkowiec.png")) {
std::cerr << "Failed to load Wiazkowiec texture!" << std::endl;
exit(-1);
exit(-500);
}
spawnClock.restart();
}
@@ -101,8 +109,9 @@ void Plansza::update() {
}
// generowanie nowego meteoru
ship.update();
update_score();
ship.update(); // migotanie statku
update_score(); // naliczanie punktów
// Sprawnowanie wszystkich rodzajów wrogów
spawn_meteor();
spawn_enemy();
spawn_advanced_enemy();
@@ -132,44 +141,13 @@ void Plansza::update() {
window->draw(ship.getSprite());
// trochę dziwny sposób ale jednak działa
for (auto& meteor : getMeteors()) {
if(ship.getSprite().getGlobalBounds().intersects(meteor.getSprite().getGlobalBounds())) {
std::cout << "You lost the game!\n";
sf::RenderWindow errorWindow(sf::VideoMode(350, 200), "The end");
sf::Font font;
if (!font.loadFromFile("../assets/fonts/arial.ttf")) {
std::cerr << "Error loading font\n";
exit(-500);
}
sf::Text text("Your ship is destroyed!", font, 24);
text.setFillColor(sf::Color::Red);
text.setPosition(50, 80);
// zatrzymanie muzyki i odtworzenie dźwięku przegranej
audioManager.playSoundEffect("fail", 70.f);
audioManager.stopBackgroundMusic();
sf::Event event{};
while (errorWindow.isOpen()) {
while (errorWindow.pollEvent(event)) {
if (event.type == sf::Event::Closed || sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
errorWindow.close();
window->close();
exit(-2);
ship.takeDamage();
}
}
errorWindow.clear();
errorWindow.draw(text);
errorWindow.display();
}
}
}
if (!ship.isAlive()) {
std::cout << "Game Over! Player is dead." << std::endl;
std::cout << "You lost the game!\n";
sf::RenderWindow errorWindow(sf::VideoMode(350, 200), "The end");
sf::Font font;
if (!font.loadFromFile("../assets/fonts/arial.ttf")) {
@@ -215,22 +193,6 @@ void Plansza::update() {
}
}
for (auto meteorIt = getMeteors().begin(); meteorIt != getMeteors().end(); ) {
bool meteorHit = false;
for (auto rocketIt = ship.getRockets().begin(); rocketIt != ship.getRockets().end(); ) {
if (meteorIt->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
ship.getRockets().erase(rocketIt);
meteorIt = getMeteors().erase(meteorIt);
meteorHit = true;
break;
} else {
++rocketIt;
}
}
if (!meteorHit) {
++meteorIt;
}
}
// Ruch i render przeciwnika
for (auto it = enemies.begin(); it != enemies.end();) {
it->update(); // Aktualizacja kierunku i ruchu
@@ -359,10 +321,7 @@ void Plansza::update() {
for (auto it = enemy.getBullets().begin(); it != enemy.getBullets().end();) {
if (ship.getSprite().getGlobalBounds().intersects(it->getSprite().getGlobalBounds())) {
// Kolizja wykryta
std::cout << "Player hit by enemy bullet!\n";
ship.takeDamage();
// Usuwanie pocisku
it = enemy.getBullets().erase(it);
} else {
@@ -641,6 +600,16 @@ void Plansza::update() {
// Meteor-related niżej
void Plansza::update_meteors() {
// usuwanie meteorów które wyleciały poza ekran
for (auto& meteor : meteors) {
if(meteor.getStatus()) {
meteors.erase(meteors.begin());
}
}
}
void Plansza::spawn_meteor() {
if (spawnClock.getElapsedTime().asSeconds() > rand() % 10 + 1) { // randomowy spawn meteorytów od 10 do 1 sekundy
if (meteors.size() < 5) { // jeśli jest mniej niż 5 meteorów na planszy
@@ -654,15 +623,6 @@ void Plansza::spawn_meteor() {
}
}
void Plansza::update_meteors() {
// usuwanie meteorów które wyleciały poza ekran
for (auto& meteor : meteors) {
if(meteor.getStatus()) {
meteors.erase(meteors.begin());
}
}
}
void Plansza::spawn_enemy() {
if (enemySpawnClock.getElapsedTime().asSeconds() >= 110) { // Spawn co 10 sekund
int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);