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init commit, with sample code
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@@ -0,0 +1,8 @@
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#ifndef OBJECT_MOVING_H
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#define OBJECT_MOVING_H
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class Actor {
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}
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#endif //OBJECT_MOVING_H
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@@ -0,0 +1,12 @@
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#ifndef PLANSZA_H
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#define PLANSZA_H
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class Plansza {
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};
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#endif //PLANSZA_H
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