New Projectiles class
Refactor of Bullet class Different method of shooting.
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@@ -1,35 +1,9 @@
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#include <iostream>
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#include "../headers/Bullet.h"
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Bullet::Bullet(float x, float y) {
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bulletPosition.x = x;
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bulletPosition.y = y;
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outOfBounds = false;
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bulletSprite.setTexture(Bullet::bulletTexture);
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bulletSprite.setOrigin(bulletSprite.getLocalBounds().width/2, bulletSprite.getLocalBounds().height/2);
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bulletSprite.setPosition(x, y);
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bulletSpeed = -10.0f;
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}
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void Bullet::setSpeed(float speed) {
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bulletSpeed = speed;
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}
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sf::Sprite &Bullet::getSprite() {
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return bulletSprite;
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}
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void Bullet::update() {
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bulletSprite.move(0.0f, bulletSpeed);
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bulletPosition.y += int(bulletSpeed);
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if(bulletPosition.y < -100) {
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sprite.move(0.0f, speed);
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position.y += int(speed);
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if(position.y < -100) {
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outOfBounds = true;
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}
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}
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bool Bullet::getStatus() const {
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return outOfBounds;
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}
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sf::Texture Bullet::bulletTexture = sf::Texture(); // plain init of static field
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sf::Texture Bullet::rocketTexture = sf::Texture();
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}
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