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@@ -24,10 +24,6 @@ Position Actor::getPosition() {
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return {position.x, position.y};
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}
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void Actor::shoot() {
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// bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2, position.y, bulletTextureLeft);
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}
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std::vector<Bullet> &Actor::getBullets() {
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return bullets;
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}
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