naprawa pozycji + nowe rakiety
This commit is contained in:
@@ -5,7 +5,7 @@ Actor::Actor(int x, int y, std::string path) {
|
||||
position.x = x;
|
||||
position.y = y;
|
||||
actorSprite.setOrigin(actorSprite.getLocalBounds().width / 2, actorSprite.getLocalBounds().height / 2); // wycentrowanie sprite
|
||||
actorSprite.setPosition(x, y);
|
||||
actorSprite.setPosition(float(x), float(y));
|
||||
}
|
||||
|
||||
void Actor::loadTexture(std::string path) {
|
||||
@@ -13,7 +13,7 @@ void Actor::loadTexture(std::string path) {
|
||||
actorSprite.setTexture(actorTexture);
|
||||
|
||||
bulletTextureLeft.loadFromFile("../assets/img/bullet_left.png");
|
||||
bulletTextureRight.loadFromFile("../assets/img/bullet_right.png");
|
||||
bulletTextureRight.loadFromFile("../assets/img/Rocket_111.png");
|
||||
}
|
||||
|
||||
sf::Sprite &Actor::getSprite() {
|
||||
@@ -25,7 +25,7 @@ Position Actor::getPosition() {
|
||||
}
|
||||
|
||||
void Actor::shoot() {
|
||||
bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2-62, position.y, bulletTextureLeft);
|
||||
bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2, position.y, bulletTextureLeft);
|
||||
}
|
||||
|
||||
std::vector<Bullet> &Actor::getBullets() {
|
||||
|
||||
Reference in New Issue
Block a user