refactor ciąg dalszy

This commit is contained in:
2024-12-13 20:13:52 +01:00
parent 80a4b1b397
commit 34424da9d6
2 changed files with 6 additions and 9 deletions

View File

@@ -28,7 +28,6 @@ public:
void update_hearts();
void update();
void update_score();
void setOutOfBounds(bool status);
void spawn_player();
void spawn_enemy();
void spawn_advanced_enemy();

View File

@@ -46,9 +46,9 @@ Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::Render
heartTexture.loadFromFile("../assets/img/hearts/heart.png");
heartTextureGray.loadFromFile("../assets/img/hearts/heart_gray.png");
heartStats.emplace_back(sf::Sprite(heartTexture));
heartStats.emplace_back(sf::Sprite(heartTexture));
heartStats.emplace_back(sf::Sprite(heartTexture));
heartStats.emplace_back(heartTexture);
heartStats.emplace_back(heartTexture);
heartStats.emplace_back(heartTexture);
heartStats[0].setPosition(565, 10);
heartStats[1].setPosition(530, 10);
heartStats[2].setPosition(495, 10);
@@ -109,9 +109,6 @@ void Plansza::update() {
spawn_bomber();
spawn_kamikadze();
// utrzymanie meteorów i pocisków w ruchu
for (auto &meteor: meteors) {
meteor.update();
@@ -121,7 +118,9 @@ void Plansza::update() {
for (auto &heart: hearts) {
heart.update();
window->draw(heart.getSprite());
}for (auto &bullet: ship->getBullets()) {
}
for (auto &bullet: ship->getBullets()) {
bullet.update();
window->draw(bullet.getSprite());
}
@@ -136,7 +135,6 @@ void Plansza::update() {
update_hearts();
ship->updateBullets();
ship->update();
window->draw(ship->getSprite());
for (auto &meteor: meteors) {