refactor ciąg dalszy
This commit is contained in:
@@ -28,7 +28,6 @@ public:
|
||||
void update_hearts();
|
||||
void update();
|
||||
void update_score();
|
||||
void setOutOfBounds(bool status);
|
||||
void spawn_player();
|
||||
void spawn_enemy();
|
||||
void spawn_advanced_enemy();
|
||||
|
||||
@@ -46,9 +46,9 @@ Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::Render
|
||||
heartTexture.loadFromFile("../assets/img/hearts/heart.png");
|
||||
heartTextureGray.loadFromFile("../assets/img/hearts/heart_gray.png");
|
||||
|
||||
heartStats.emplace_back(sf::Sprite(heartTexture));
|
||||
heartStats.emplace_back(sf::Sprite(heartTexture));
|
||||
heartStats.emplace_back(sf::Sprite(heartTexture));
|
||||
heartStats.emplace_back(heartTexture);
|
||||
heartStats.emplace_back(heartTexture);
|
||||
heartStats.emplace_back(heartTexture);
|
||||
heartStats[0].setPosition(565, 10);
|
||||
heartStats[1].setPosition(530, 10);
|
||||
heartStats[2].setPosition(495, 10);
|
||||
@@ -109,9 +109,6 @@ void Plansza::update() {
|
||||
spawn_bomber();
|
||||
spawn_kamikadze();
|
||||
|
||||
|
||||
|
||||
|
||||
// utrzymanie meteorów i pocisków w ruchu
|
||||
for (auto &meteor: meteors) {
|
||||
meteor.update();
|
||||
@@ -121,7 +118,9 @@ void Plansza::update() {
|
||||
for (auto &heart: hearts) {
|
||||
heart.update();
|
||||
window->draw(heart.getSprite());
|
||||
}for (auto &bullet: ship->getBullets()) {
|
||||
}
|
||||
|
||||
for (auto &bullet: ship->getBullets()) {
|
||||
bullet.update();
|
||||
window->draw(bullet.getSprite());
|
||||
}
|
||||
@@ -136,7 +135,6 @@ void Plansza::update() {
|
||||
update_hearts();
|
||||
ship->updateBullets();
|
||||
|
||||
ship->update();
|
||||
window->draw(ship->getSprite());
|
||||
|
||||
for (auto &meteor: meteors) {
|
||||
|
||||
Reference in New Issue
Block a user