C-style cast instead of functional cast

This commit is contained in:
2024-11-07 16:51:17 +01:00
parent 171650af73
commit 37d7d29658

View File

@@ -18,14 +18,14 @@ int main()
if(rectangle.getSize().x > 5 && rectangle.getSize().y > 5 && rectangle.getSize().x < 300 && rectangle.getSize().y < 300) {
rectangle.setSize(rectangle.getSize() + sf::Vector2f(sizeIncrement, sizeIncrement));
rectangle.setPosition(
float(window.getSize().x) / 2 - rectangle.getSize().x / 2,
float(window.getSize().y) / 2 - rectangle.getSize().y / 2
static_cast<float>(window.getSize().x) / 2 - rectangle.getSize().x / 2,
static_cast<float>(window.getSize().y) / 2 - rectangle.getSize().y / 2
);
} else {
rectangle.setSize(sf::Vector2f(120.0f, 50.0f));
rectangle.setPosition(
float(window.getSize().x) / 2 - rectangle.getSize().x / 2,
float(window.getSize().y) / 2 - rectangle.getSize().y / 2
static_cast<float>(window.getSize().x) / 2 - rectangle.getSize().x / 2,
static_cast<float>(window.getSize().y) / 2 - rectangle.getSize().y / 2
);
}