C-style cast instead of functional cast
This commit is contained in:
8
main.cpp
8
main.cpp
@@ -18,14 +18,14 @@ int main()
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if(rectangle.getSize().x > 5 && rectangle.getSize().y > 5 && rectangle.getSize().x < 300 && rectangle.getSize().y < 300) {
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rectangle.setSize(rectangle.getSize() + sf::Vector2f(sizeIncrement, sizeIncrement));
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rectangle.setPosition(
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float(window.getSize().x) / 2 - rectangle.getSize().x / 2,
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float(window.getSize().y) / 2 - rectangle.getSize().y / 2
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static_cast<float>(window.getSize().x) / 2 - rectangle.getSize().x / 2,
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static_cast<float>(window.getSize().y) / 2 - rectangle.getSize().y / 2
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);
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} else {
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rectangle.setSize(sf::Vector2f(120.0f, 50.0f));
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rectangle.setPosition(
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float(window.getSize().x) / 2 - rectangle.getSize().x / 2,
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float(window.getSize().y) / 2 - rectangle.getSize().y / 2
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static_cast<float>(window.getSize().x) / 2 - rectangle.getSize().x / 2,
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static_cast<float>(window.getSize().y) / 2 - rectangle.getSize().y / 2
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);
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}
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