Dodano znaczek ladowania ultimate
This commit is contained in:
@@ -120,6 +120,7 @@ private:
|
||||
sf::Texture movingSpeedDebuffTexture;
|
||||
sf::Texture firerateDebuffTexture;
|
||||
sf::Texture bulletSpeedDebuffTexture;
|
||||
sf::Texture ultimateIndicatorTextures[6];
|
||||
|
||||
// Tablice
|
||||
std::vector<Enemy> enemies;
|
||||
@@ -132,6 +133,9 @@ private:
|
||||
std::vector<sf::Sprite> heartStats;
|
||||
std::vector<PowerUp> powerUps;
|
||||
std::vector<Debuff> debuffs;
|
||||
std::vector<sf::Sprite> ultimateIndicators;
|
||||
|
||||
void loadUltimateIndicators();
|
||||
|
||||
// Zmienne prymitywne
|
||||
Boss* boss = nullptr; // Wskaźnik na bossa
|
||||
|
||||
Reference in New Issue
Block a user