Cos usprawnione i nasrane
This commit is contained in:
@@ -42,6 +42,10 @@ Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::Render
|
||||
std::cerr << "Failed to load advanced enemy texture!" << std::endl;
|
||||
exit(-1);
|
||||
}
|
||||
if (!BombaTexture.loadFromFile("../assets/img/bullets/bomba.png")) {
|
||||
std::cerr << "Failed to load BombaTexture!" << std::endl;
|
||||
exit(-1);
|
||||
}
|
||||
spawnClock.restart();
|
||||
}
|
||||
|
||||
@@ -489,7 +493,7 @@ void Plansza::spawn_enemy() {
|
||||
}
|
||||
|
||||
void Plansza::spawn_advanced_enemy() {
|
||||
if (AenemySpawnClock.getElapsedTime().asSeconds() >= 100) { // Spawn co 10 sekund
|
||||
if (AenemySpawnClock.getElapsedTime().asSeconds() >= 80) { // Spawn co 10 sekund
|
||||
int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
|
||||
AEnemies.emplace_back(spawnX, -50, advancedEnemyTexture, enemyBulletTexture);
|
||||
std::cout << "Spawned Advanced Enemy at X: " << spawnX << std::endl;
|
||||
@@ -498,7 +502,7 @@ void Plansza::spawn_advanced_enemy() {
|
||||
}
|
||||
|
||||
void Plansza::spawn_bomber() {
|
||||
if (BomberSpawnClock.getElapsedTime().asSeconds() >= 5) { // Spawn co 10 sekund
|
||||
if (BomberSpawnClock.getElapsedTime().asSeconds() >= 10) { // Spawn co 10 sekund
|
||||
int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
|
||||
BEnemies.emplace_back(spawnX, -50, BomberEnemyTexture, BombaTexture);
|
||||
std::cout << "Spawned Bomber Enemy at X: " << spawnX << std::endl;
|
||||
|
||||
Reference in New Issue
Block a user