WIP - ultimate
This commit is contained in:
@@ -58,6 +58,10 @@ void Player::alternate_shoot() {
|
||||
}
|
||||
}
|
||||
|
||||
void Player::ultimate_shoot() {
|
||||
ultimateShootActive = true;
|
||||
}
|
||||
|
||||
void Player::update() {
|
||||
// Wyłącz nieśmiertelność po określonym czasie
|
||||
if (isImmortal && immortalityClock.getElapsedTime().asSeconds() >= immortalityDuration) {
|
||||
@@ -129,3 +133,11 @@ void Player::setBulletSpeed(float speed) {
|
||||
|
||||
|
||||
Player* Player::player_ = nullptr;
|
||||
|
||||
bool Player::getUltimateStatus() {
|
||||
return ultimateShootActive;
|
||||
}
|
||||
|
||||
void Player::setUltimateStatus(bool status) {
|
||||
ultimateShootActive = status;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user