Laser naprawiono
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@@ -3,6 +3,7 @@
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#include <iostream>
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Beam::Beam(int x, int y, const sf::Texture& texture) {
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beamSprite.setOrigin(beamSprite.getLocalBounds().width/2, beamSprite.getLocalBounds().height/2);
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if (texture.getSize().x > 0 && texture.getSize().y > 0) {
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beamSprite.setPosition(x, y);
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} else {
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@@ -15,3 +16,7 @@ sf::Sprite Beam::getSprite() {
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return beamSprite;
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}
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void Beam::setRotation(float angle) {
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beamSprite.setRotation(angle);
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}
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