Laser naprawiono
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@@ -4,7 +4,6 @@
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#include <random>
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Bomber::Bomber(int x, int y, const sf::Texture& texture, const sf::Texture& bulletTexture) : Actor(x, y, texture) {
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actorSprite.setTexture(texture);
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BombaTexture = bulletTexture;
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hp = 2; // 2 punkty życia
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firerate = 10000; // Strzela co 10
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