refactor
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@@ -1,8 +1,5 @@
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#include "../headers/Bullet.h"
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#include <iostream>
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#include <ostream>
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void Bullet::update() {
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//std::cout << "Start update: speed = " << speed << ", position.y = " << position.y << std::endl;
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sprite.move(0.0f, speed);
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