Debuffs fully implemented
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@@ -128,6 +128,16 @@ private:
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// Zmienne prymitywne
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bool gameOver = false;
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struct {
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bool movingSpeed = false;
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bool firerate = false;
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bool tripleShot = false;
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} powerUpCollected;
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struct {
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bool movingSpeed = false;
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bool firerate = false;
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bool bulletSpeed = false;
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} debuffCollected;
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};
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#endif //PLANSZA_H
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