Directory structure refactor

This commit is contained in:
2024-12-04 12:26:10 +01:00
parent 29d3c11fd1
commit 7ecb90af1f
12 changed files with 8 additions and 9 deletions
+2 -2
View File
@@ -12,8 +12,8 @@ void Actor::loadTexture(std::string path) {
actorTexture.loadFromFile(path);
actorSprite.setTexture(actorTexture);
bulletTextureLeft.loadFromFile("../assets/img/bullet_left.png");
bulletTextureRight.loadFromFile("../assets/img/Rocket_111.png");
bulletTextureLeft.loadFromFile("../assets/img/bullets/bullet_pink.png");
bulletTextureRight.loadFromFile("../assets/img/rockets/Rocket_111.png");
}
sf::Sprite &Actor::getSprite() {
+2 -2
View File
@@ -5,8 +5,8 @@
Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth) {
size.height = windowHeight;
size.width = windowWidth;
meteorTexture1.loadFromFile("../assets/img/meteor-1.png");
meteorTexture2.loadFromFile("../assets/img/meteor-2.png");
meteorTexture1.loadFromFile("../assets/img/meteors/meteor-1.png");
meteorTexture2.loadFromFile("../assets/img/meteors/meteor-2.png");
spawnClock.restart();
}
+2 -3
View File
@@ -1,10 +1,9 @@
#include "../headers/Player.h"
#include "../headers/Bullet.h"
// TODO: Podzielić na klasy Bullet i Rocket.
Player::Player(int x, int y, std::string path) : Actor(x, y, path) {
bulletTexture.loadFromFile("../assets/img/bullet_left.png");
rocketTexture.loadFromFile("../assets/img/Rocket_111.png");
bulletTexture.loadFromFile("../assets/img/bullets/bullet_pink.png");
rocketTexture.loadFromFile("../assets/img/rockets/Rocket_111.png");
};
void Player::shoot() {