Archived
Directory structure refactor
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+2
-2
@@ -12,8 +12,8 @@ void Actor::loadTexture(std::string path) {
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actorTexture.loadFromFile(path);
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actorSprite.setTexture(actorTexture);
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bulletTextureLeft.loadFromFile("../assets/img/bullet_left.png");
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bulletTextureRight.loadFromFile("../assets/img/Rocket_111.png");
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bulletTextureLeft.loadFromFile("../assets/img/bullets/bullet_pink.png");
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bulletTextureRight.loadFromFile("../assets/img/rockets/Rocket_111.png");
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}
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sf::Sprite &Actor::getSprite() {
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+2
-2
@@ -5,8 +5,8 @@
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Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth) {
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size.height = windowHeight;
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size.width = windowWidth;
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meteorTexture1.loadFromFile("../assets/img/meteor-1.png");
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meteorTexture2.loadFromFile("../assets/img/meteor-2.png");
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meteorTexture1.loadFromFile("../assets/img/meteors/meteor-1.png");
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meteorTexture2.loadFromFile("../assets/img/meteors/meteor-2.png");
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spawnClock.restart();
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}
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+2
-3
@@ -1,10 +1,9 @@
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#include "../headers/Player.h"
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#include "../headers/Bullet.h"
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// TODO: Podzielić na klasy Bullet i Rocket.
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Player::Player(int x, int y, std::string path) : Actor(x, y, path) {
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bulletTexture.loadFromFile("../assets/img/bullet_left.png");
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rocketTexture.loadFromFile("../assets/img/Rocket_111.png");
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bulletTexture.loadFromFile("../assets/img/bullets/bullet_pink.png");
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rocketTexture.loadFromFile("../assets/img/rockets/Rocket_111.png");
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};
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void Player::shoot() {
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