Directory structure refactor
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@@ -12,8 +12,8 @@ void Actor::loadTexture(std::string path) {
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actorTexture.loadFromFile(path);
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actorSprite.setTexture(actorTexture);
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bulletTextureLeft.loadFromFile("../assets/img/bullet_left.png");
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bulletTextureRight.loadFromFile("../assets/img/Rocket_111.png");
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bulletTextureLeft.loadFromFile("../assets/img/bullets/bullet_pink.png");
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bulletTextureRight.loadFromFile("../assets/img/rockets/Rocket_111.png");
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}
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sf::Sprite &Actor::getSprite() {
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