Złączono i wszystko działa, ale trzeba zrobić mocny refactor Planszy bo za dużo niewiadomo skąd biorących się pętli
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@@ -26,16 +26,11 @@ public:
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virtual void moveDown() = 0;
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virtual void shoot() = 0;
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std::vector<Bullet>& getBullets();
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sf::Sprite& getSprite();
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Position getPosition();
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void updateBullets();
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void setMovingSpeed(float speed);
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void dealDamage();
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void healUP();
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void updateBullets();
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protected:
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Position position;
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sf::Sprite actorSprite;
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@@ -44,7 +39,6 @@ protected:
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sf::Texture rocketTexture;
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std::vector<Bullet> bullets;
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sf::Clock damageDealClock;
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Position position;
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int hp;
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unsigned int damage;
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unsigned int firerate;
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@@ -39,30 +39,14 @@ public:
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delete ship; // usuwanie wskaźnika ship
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}
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private:
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sf::RenderWindow *window;
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Background background;
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AudioManager audioManager;
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Player *ship;
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Size size;
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sf::RenderWindow *window;
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sf::Font font;
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Size size;
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sf::Texture meteorTexture1;
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sf::Texture meteorTexture2;
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sf::Texture heartTexture;
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sf::Texture heartTextureGray;
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sf::Clock meteorSpawnClock;
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sf::Clock heartSpawnClock;
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sf::Texture enemyBulletTexture;
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sf::Texture WiazkaTexture;
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sf::Texture BombaTexture;
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sf::Texture playerTexture;
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sf::Texture playerBulletTexture;
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sf::Texture playerRocketTexture;
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sf::Texture enemyTexture;
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sf::Texture advancedEnemyTexture;
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sf::Texture BomberEnemyTexture;
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sf::Texture KamikadzeTexture;
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sf::Texture WiazkowiecTexture;
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sf::Clock spawnClock;
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sf::Clock scoreClock;
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sf::Clock shooterSpawnClock;
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@@ -71,6 +55,21 @@ private:
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sf::Clock BomberSpawnClock;
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sf::Clock KamikadzeSpawnClock;
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sf::Clock WiazkowiecSpawnClock;
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sf::Texture playerTexture;
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sf::Texture playerBulletTexture;
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sf::Texture playerRocketTexture;
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sf::Texture enemyTexture;
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sf::Texture enemyBulletTexture;
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sf::Texture advancedEnemyTexture;
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sf::Texture BomberEnemyTexture;
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sf::Texture BombaTexture;
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sf::Texture KamikadzeTexture;
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sf::Texture WiazkowiecTexture;
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sf::Texture WiazkaTexture;
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sf::Texture meteorTexture1;
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sf::Texture meteorTexture2;
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sf::Texture heartTexture;
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sf::Texture heartTextureGray;
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std::vector<Enemy> enemies;
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std::vector<AdvancedEnemy> AEnemies;
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std::vector<Bomber> BEnemies;
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@@ -81,7 +80,6 @@ private:
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std::vector<sf::Sprite> heartStats;
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bool gameOver = false;
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unsigned int score = 0;
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bool isPlayerSpawned = false;
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};
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#endif //PLANSZA_H
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@@ -29,9 +29,7 @@ public:
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void moveUp() override;
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void moveDown() override;
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void takeDamage();
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bool isAlive() const;
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void update();
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void onHit();
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void update();
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std::vector<Rocket>& getRockets();
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@@ -42,11 +40,8 @@ private:
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std::vector<Rocket> rockets;
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sf::Texture rocketTexture;
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sf::Texture bulletTexture;
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bool isBlinking = false;
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sf::Color originalColor;
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sf::Clock immortalityClock; // Zegar kontrolujący czas nieśmiertelności
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int health = 3; // Liczba punktów życia gracza
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float immortalityDuration = 1.5f; // Czas trwania nieśmiertelności w sec
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bool isImmortal = false; // flaga na immortal
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};
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