Dziuala 3 strzlowiec
This commit is contained in:
@@ -3,10 +3,12 @@
|
||||
|
||||
#include "Meteor.h"
|
||||
#include "Enemy.h"
|
||||
#include "AdvancedEnemy.h"
|
||||
#include "RandomNumberGenerator.h"
|
||||
#include "SFML/System/Clock.hpp"
|
||||
#include "SFML/Graphics/RenderWindow.hpp"
|
||||
#include "Size.h"
|
||||
#include <memory>
|
||||
|
||||
#include "Player.h"
|
||||
#include "Background.h"
|
||||
@@ -16,7 +18,8 @@
|
||||
|
||||
class Plansza {
|
||||
public:
|
||||
Plansza(unsigned int windowHeight,unsigned int windowWidth, sf::RenderWindow *mainWindow);
|
||||
Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::RenderWindow *mainWindow,
|
||||
const sf::Texture& playerTexture, const sf::Texture& playerBulletTexture, const sf::Texture& playerRocketTexture);
|
||||
Size getSize();
|
||||
std::vector<Meteor> &getMeteors();
|
||||
|
||||
@@ -26,6 +29,9 @@ public:
|
||||
void update();
|
||||
void spawn_enemy();
|
||||
void setOutOfBounds(bool status);
|
||||
|
||||
void spawn_advanced_enemy();
|
||||
|
||||
private:
|
||||
Size size;
|
||||
Background background;
|
||||
@@ -33,10 +39,18 @@ private:
|
||||
AudioManager audioManager;
|
||||
sf::Texture meteorTexture1;
|
||||
sf::Texture meteorTexture2;
|
||||
sf::Texture enemyBulletTexture;
|
||||
sf::Texture playerTexture;
|
||||
sf::Texture playerBulletTexture;
|
||||
sf::Texture playerRocketTexture;
|
||||
sf::Texture enemyTexture;
|
||||
sf::Texture advancedEnemyTexture;
|
||||
sf::Clock spawnClock;
|
||||
sf::Clock shooterSpawnClock;
|
||||
std::vector<Enemy> enemies;
|
||||
std::vector<AdvancedEnemy> AEnemies;
|
||||
sf::Clock enemySpawnClock;
|
||||
sf::Clock AenemySpawnClock;
|
||||
std::vector<Meteor> meteors;
|
||||
sf::RenderWindow *window;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user