Dziuala 3 strzlowiec
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@@ -3,15 +3,20 @@
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#include "../headers/Plansza.h"
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#include "../headers/ObjectItem.hpp"
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Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::RenderWindow *mainWindow)
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Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::RenderWindow *mainWindow,
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const sf::Texture& playerTexture,
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const sf::Texture& playerBulletTexture,
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const sf::Texture& playerRocketTexture)
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: background("../assets/img/background/background.png", 2.0f),
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ship(static_cast<int>(mainWindow->getSize().x) / 2, static_cast<int>(mainWindow->getSize().y) - 100, "../assets/ship/Dreadnought-Base.png")
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ship(static_cast<int>(mainWindow->getSize().x) / 2, static_cast<int>(mainWindow->getSize().y) - 100, playerTexture, playerBulletTexture, playerRocketTexture)
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{
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window = mainWindow;
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size.height = static_cast<int>(windowHeight);
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size.width = static_cast<int>(windowWidth);
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ship.setMovingSpeed(8);
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ship.setFirerate(200);
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@@ -23,8 +28,19 @@ ship(static_cast<int>(mainWindow->getSize().x) / 2, static_cast<int>(mainWindow-
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audioManager.loadSoundEffect("fail", "../assets/sounds/fail.mp3");
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meteorTexture1.loadFromFile("../assets/img/meteors/meteor-1.png");
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meteorTexture2.loadFromFile("../assets/img/meteors/meteor-2.png");
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// Ładowanie tekstur wrogów
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if (!enemyTexture.loadFromFile("../assets/img/enemy/enemy.png")) {
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std::cerr << "Failed to load enemy texture!" << std::endl;
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exit(-1);
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}
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if (!advancedEnemyTexture.loadFromFile("../assets/img/enemy/advanced_enemy.png")) {
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std::cerr << "Failed to load advanced enemy texture!" << std::endl;
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exit(-1);
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}
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spawnClock.restart();
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}
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@@ -69,6 +85,7 @@ void Plansza::update() {
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// generowanie nowego meteoru
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spawn_meteor();
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spawn_enemy();
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spawn_advanced_enemy();
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// utrzymanie meteorów i pocisków w ruchu
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for (auto& meteor : getMeteors()) {
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@@ -204,6 +221,58 @@ void Plansza::update() {
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++it;
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}
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}
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for (auto it = AEnemies.begin(); it != AEnemies.end();) {
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it->update(); // Ruch zaawansowanego przeciwnika
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it->shoot(); // Strzał przeciwnika
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window->draw(it->getSprite()); // Rysowanie na ekranie
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if (!it->isAlive()) {
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std::cout << "Advanced Enemy has been eliminated." << std::endl;
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it = AEnemies.erase(it); // Usunięcie martwych przeciwników
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} else {
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++it;
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}
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}
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// std::cout << "Current AEnemies size: " << AEnemies.size() << std::endl;
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// Obsługa pocisków zaawansowanych przeciwników
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for (auto& aEnemy : AEnemies) {
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for (auto it = aEnemy.getBullets().begin(); it != aEnemy.getBullets().end();) {
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if (ship.getSprite().getGlobalBounds().intersects(it->getSprite().getGlobalBounds())) {
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ship.takeDamage(); // Zadanie obrażeń graczowi
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it = aEnemy.getBullets().erase(it); // Usuwanie pocisku po trafieniu
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} else {
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++it;
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}
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}
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}
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for (auto advancedIt = AEnemies.begin(); advancedIt != AEnemies.end();) {
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bool hit = false;
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for (auto bulletIt = ship.getBullets().begin(); bulletIt != ship.getBullets().end();) {
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if (advancedIt->getSprite().getGlobalBounds().intersects(bulletIt->getSprite().getGlobalBounds())) {
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bulletIt = ship.getBullets().erase(bulletIt);
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advancedIt->takeDamage();
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hit = true;
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break;
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} else {
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++bulletIt;
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}
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}
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if (hit && !advancedIt->isAlive()) {
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advancedIt = AEnemies.erase(advancedIt); // Usunięcie przeciwnika AdvancedEnemy
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} else {
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++advancedIt;
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}
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}
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for (auto& advancedEnemy : AEnemies) {
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advancedEnemy.updateBullets(); // Obsługuje pociski zaawansowanych przeciwników
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for (auto& bullet : advancedEnemy.getBullets()) {
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bullet.update();
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window->draw(bullet.getSprite());
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}
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}
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for (auto& enemy : enemies) {
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for (auto it = enemy.getBullets().begin(); it != enemy.getBullets().end();) {
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@@ -282,6 +351,26 @@ void Plansza::update() {
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}
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}
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for (auto advancedIt = AEnemies.begin(); advancedIt != AEnemies.end();) {
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bool hit = false;
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for (auto rocketIt = ship.getRockets().begin(); rocketIt != ship.getRockets().end();) {
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if (advancedIt->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
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rocketIt = ship.getRockets().erase(rocketIt);
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advancedIt->takeDamage();
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hit = true;
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break;
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} else {
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++rocketIt;
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}
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}
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if (hit && !advancedIt->isAlive()) {
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advancedIt = AEnemies.erase(advancedIt);
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} else {
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++advancedIt;
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}
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}
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}
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// Meteor-related niżej
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@@ -309,14 +398,26 @@ void Plansza::update_meteors() {
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}
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void Plansza::spawn_enemy() {
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if (enemySpawnClock.getElapsedTime().asSeconds() >= 10) { // Spawn co 10 sekund
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if (enemySpawnClock.getElapsedTime().asSeconds() >= 6) { // Spawn co 10 sekund
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int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
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enemies.emplace_back(spawnX, -50, "../assets/img/enemy/enemy.png");
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enemies.emplace_back(spawnX, -50, enemyTexture);
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enemySpawnClock.restart();
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}
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}
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void Plansza::spawn_advanced_enemy() {
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if (AenemySpawnClock.getElapsedTime().asSeconds() >= 5) { // Spawn co 10 sekund
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int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
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AEnemies.emplace_back(spawnX, 50, advancedEnemyTexture, enemyBulletTexture);
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std::cout << "Spawned Advanced Enemy at X: " << spawnX << std::endl;
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AenemySpawnClock.restart();
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}
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}
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Size Plansza::getSize() {
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return size;
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}
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