ultimate implemented
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@@ -66,7 +66,9 @@ public:
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static ships selectedShip;
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static unsigned int score;
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static unsigned int ultimateCounter;
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sf::Font font;
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private:
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Background background;
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AudioManager audioManager;
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@@ -86,7 +88,7 @@ private:
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sf::Clock heartSpawnClock;
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sf::Clock powerUpSpawnClock;
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sf::Clock debuffSpawnClock;
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// sf::Clock spawnClock;
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sf::Clock ultimateClock;
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sf::Clock scoreClock;
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sf::Clock shooterSpawnClock;
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sf::Clock enemySpawnClock;
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@@ -134,7 +136,7 @@ private:
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// Zmienne prymitywne
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Boss* boss = nullptr; // Wskaźnik na bossa
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sf::Clock bossSpawnClock; // Zegar do spawnowania bossa
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unsigned int nextBossScoreThreshold = 1; // Próg punktowy dla spawnu bossa
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unsigned int nextBossScoreThreshold = 1000; // Próg punktowy dla spawnu bossa
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bool bossSpawned = false; // Flaga informująca, czy boss został już zespawnowany
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bool gameOver = false;
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