ultimate implemented

This commit is contained in:
2025-01-16 21:27:14 +01:00
parent 622e814d1c
commit 92d5f66a91
7 changed files with 40 additions and 29 deletions

View File

@@ -86,5 +86,6 @@ void AdvancedEnemy::takeDamage() {
if (--hp <= 0) {
alive = false;
Plansza::score += 10;
Plansza::ultimateCounter += 10;
}
}

View File

@@ -122,5 +122,6 @@ void Bomber::takeDamage() {
if (--hp <= 0) {
alive = false;
Plansza::score += 15;
Plansza::ultimateCounter += 15;
}
}

View File

@@ -76,5 +76,6 @@ void Enemy::takeDamage() {
if (--hp <= 0) {
alive = false;
Plansza::score += 5;
Plansza::ultimateCounter += 5;
}
}

View File

@@ -131,5 +131,6 @@ void Kamikadze::takeDamage() {
if (--hp <= 0) {
alive = false;
Plansza::score += 20;
Plansza::ultimateCounter += 20;
}
}

View File

@@ -106,6 +106,11 @@ void Plansza::update() {
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space) && !ship->getUltimateStatus() && ultimateCounter >= 200) {
ultimateClock.restart();
ship->ultimate_shoot();
}
// TODO: Przenieść obiekt dźwięku wewnątrz klasy Bullet
if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) {
ship->shoot();
@@ -123,17 +128,12 @@ void Plansza::update() {
spawn_hearts();
spawn_power_up();
spawn_debuff();
// spawn_enemy();
// spawn_advanced_enemy();
// spawn_wiazkowiec();
// spawn_bomber();
// spawn_kamikadze();
spawn_boss();
// spawn_enemy();
// spawn_advanced_enemy();
// spawn_wiazkowiec();
// spawn_bomber();
// spawn_kamikadze();
spawn_enemy();
spawn_advanced_enemy();
spawn_wiazkowiec();
spawn_bomber();
spawn_kamikadze();
// spawn_boss();
// utrzymanie meteorów i pocisków w ruchu
for (auto &meteor: meteors) {
@@ -207,6 +207,8 @@ void Plansza::update() {
ship->setBulletSpeed(10.0f);
}
handleUltimate();
if (gameOver) {
sf::RenderWindow errorWindow(sf::VideoMode(350, 200), "The end");
sf::Font font;
@@ -1020,6 +1022,7 @@ std::vector<Meteor> &Plansza::getMeteors() {
void Plansza::update_score() {
if (scoreClock.getElapsedTime().asMilliseconds() > 500) {
score++;
ultimateCounter++;
scoreClock.restart();
}
@@ -1100,29 +1103,30 @@ void Plansza::check_Meteor_collisions() {
ships Plansza::selectedShip = none;
unsigned int Plansza::score = 0;
unsigned int Plansza::ultimateCounter = 0;
void Plansza::handleUltimate() {
sf::Clock ultimateClock;
ultimateClock.restart();
if(ship->getUltimateStatus()) {
sf::RectangleShape ultimateShape(sf::Vector2f(600,800));
ultimateShape.setFillColor(sf::Color(255,255,255));
if (ship->getUltimateStatus() && ultimateCounter >= 200) {
float elapsedTime = ultimateClock.getElapsedTime().asSeconds();
if (ship->getUltimateStatus() && ultimateClock.getElapsedTime().asSeconds() >= 1) {
ultimateCounter = 0;
}
if (elapsedTime < 1) {
sf::RectangleShape ultimateShape(sf::Vector2f(600, 800));
int alpha = static_cast<int>(255 * (1 - elapsedTime));
ultimateShape.setFillColor(sf::Color(255, 255, 255, alpha));
meteors.clear();
// hearts.clear();
// powerUps.clear();
debuffs.clear();
enemies.clear();
AEnemies.clear();
BEnemies.clear();
KEnemies.clear();
WEnemies.clear();
meteors.clear();
debuffs.clear();
enemies.clear();
AEnemies.clear();
BEnemies.clear();
KEnemies.clear();
WEnemies.clear();
if(ultimateClock.getElapsedTime().asSeconds() < 1) {
window->draw(ultimateShape);
} else {
ship->setUltimateStatus(false);
}
}
}

View File

@@ -200,6 +200,7 @@ void Wiazkowiec::takeDamage() {
if (--hp <= 0) {
alive = false;
Plansza::score += 10;
Plansza::ultimateCounter += 10;
}
}