Implementacja naliczania punktów za zabicie wrogów
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@@ -46,6 +46,7 @@ public:
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}
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static ships selectedShip;
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static unsigned int score;
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private:
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Background background;
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AudioManager audioManager;
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@@ -87,7 +88,6 @@ private:
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std::vector<Heart> hearts;
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std::vector<sf::Sprite> heartStats;
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bool gameOver = false;
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unsigned int score = 0;
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};
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#endif //PLANSZA_H
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