Implementacja naliczania punktów za zabicie wrogów

This commit is contained in:
2024-12-14 20:32:08 +01:00
parent 9432cd94fe
commit 94eddb457f
7 changed files with 18 additions and 7 deletions

View File

@@ -1,5 +1,6 @@
#include "../headers/AdvancedEnemy.h"
#include "../headers/Bullet.h"
#include "../headers/Plansza.h"
AdvancedEnemy::AdvancedEnemy(int x, int y, const sf::Texture& texture, const sf::Texture& bulletTexture) : Actor(x, y, texture) {
actorSprite.setTexture(texture);
@@ -85,5 +86,6 @@ bool AdvancedEnemy::isAlive() const {
void AdvancedEnemy::takeDamage() {
if (--hp <= 0) {
alive = false;
Plansza::score += 10;
}
}