Migrated the whole main loop

The main loop of the game is now contained in Plansza class
This commit is contained in:
2024-12-04 22:12:30 +01:00
parent 5eda245ccc
commit 9d4af21d4d
4 changed files with 149 additions and 163 deletions

View File

@@ -7,6 +7,7 @@
class AudioManager {
public:
AudioManager() = default;
bool loadBackgroundMusic(const std::string& filePath);
void playBackgroundMusic(float volume = 50.f, bool loop = true);
void stopBackgroundMusic();

View File

@@ -15,8 +15,7 @@
class Plansza {
public:
Plansza(unsigned int windowHeight, unsigned int windowWidth);
Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::RenderWindow *mainWindow);
Plansza(unsigned int windowHeight,unsigned int windowWidth, sf::RenderWindow *mainWindow);
Size getSize();
std::vector<Meteor> &getMeteors();
void spawn_meteor();

154
main.cpp
View File

@@ -1,10 +1,6 @@
#include <iostream>
#include "SFML/Graphics.hpp"
#include "headers/Player.h"
#include "headers/Background.h"
#include "headers/AudioManager.h"
#include "headers/Meteor.h"
#include "headers/Plansza.h"
int main()
@@ -18,21 +14,7 @@ int main()
icon.loadFromFile("../assets/img/icon/ikonka.png");
mainWindow.setIcon(128, 128, icon.getPixelsPtr());
Plansza plansza(mainWindow.getSize().y, mainWindow.getSize().x);
Background background("../assets/img/background/background.png", 2.0f); //tutaj predkosc tla, mozna zwiekszyc jak za wolno
AudioManager audioManager;
audioManager.loadBackgroundMusic("../assets/music/background.ogg");
audioManager.playBackgroundMusic();
audioManager.loadSoundEffect("shoot", "../assets/sounds/shoot.ogg");
audioManager.loadSoundEffect("shoot_alt", "../assets/sounds/shoot_alt.ogg");
audioManager.loadSoundEffect("fail", "../assets/sounds/fail.mp3");
// TODO: Przenieść tworzenie statku wewnątrz klasy Plansza
Player ship(mainWindow.getSize().x / 2, mainWindow.getSize().y - 100, "../assets/ship/Dreadnought-Base.png"); // tworzenie statku
ship.setMovingSpeed(8);
ship.setFirerate(200);
Plansza plansza(mainWindow.getSize().y, mainWindow.getSize().x, &mainWindow);
while (mainWindow.isOpen()) {
mainWindow.clear();
@@ -44,137 +26,7 @@ int main()
mainWindow.close();
}
// tło
background.update();
background.draw(mainWindow);
// poruszanie się statkiem
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
if(ship.getPosition().x > 50) {
ship.moveLeft();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
if(ship.getPosition().y > 80) {
ship.moveUp();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
if(ship.getPosition().y < 720) {
ship.moveDown();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
if(ship.getPosition().x < 550) {
ship.moveRight();
}
}
// TODO: Przerobić tak aby strzelanie odbywało się bez użycia warunku zewnętrzenego
// Ale w tym przypadku trzeba będzie przenieść obiekt dźwięku wewnątrz klasy Bullet
// strzelanie ze statku
if(event.type == sf::Event::MouseButtonPressed) {
if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) {
ship.shoot();
audioManager.playSoundEffect("shoot", 70.f); // Odtworzenie dźwięku wystrzału
}
if (sf::Mouse::isButtonPressed(sf::Mouse::Right)) {
ship.alternate_shoot();
audioManager.playSoundEffect("shoot_alt", 70.f); // Odtworzenie dźwięku dla alternatywnego strzału
}
}
// generowanie nowego meteoru
plansza.spawn_meteor();
// utrzymanie meteorów i pocisków w ruchu
for (auto& meteor : plansza.getMeteors()) {
meteor.update();
mainWindow.draw(meteor.getSprite());
}
for (auto& bullet : ship.getBullets()) {
bullet.update();
mainWindow.draw(bullet.getSprite());
}
for (auto& rocket : ship.getRockets()) {
rocket.update();
mainWindow.draw(rocket.getSprite());
}
// Sprawdzenie czy meteory i pociski są poza granicami ekranu
plansza.update_meteors();
ship.updateBullets();
mainWindow.draw(ship.getSprite());
// trochę dziwny sposób ale jednak działa
for (auto& meteor : plansza.getMeteors()) {
if(ship.getSprite().getGlobalBounds().intersects(meteor.getSprite().getGlobalBounds())) {
std::cout << "You lost the game!\n";
sf::RenderWindow errorWindow(sf::VideoMode(350, 200), "The end");
sf::Font font;
if (!font.loadFromFile("../assets/fonts/arial.ttf")) {
std::cerr << "Error loading font\n";
return -1;
}
sf::Text text("Your ship is destroyed!", font, 24);
text.setFillColor(sf::Color::Red);
text.setPosition(50, 80);
// zatrzymanie muzyki i odtworzenie dźwięku przegranej
audioManager.playSoundEffect("fail", 70.f);
audioManager.stopBackgroundMusic();
while (errorWindow.isOpen()) {
while (errorWindow.pollEvent(event)) {
if (event.type == sf::Event::Closed || sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
errorWindow.close();
mainWindow.close();
exit(-2);
}
}
errorWindow.clear();
errorWindow.draw(text);
errorWindow.display();
}
}
}
for (auto meteorIt = plansza.getMeteors().begin(); meteorIt != plansza.getMeteors().end(); ) {
bool meteorHit = false;
for (auto rocketIt = ship.getBullets().begin(); rocketIt != ship.getBullets().end(); ) {
if (meteorIt->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
ship.getBullets().erase(rocketIt);
meteorIt = plansza.getMeteors().erase(meteorIt);
meteorHit = true;
break;
} else {
++rocketIt;
}
}
if (!meteorHit) {
++meteorIt;
}
}
for (auto meteorIt = plansza.getMeteors().begin(); meteorIt != plansza.getMeteors().end(); ) {
bool meteorHit = false;
for (auto rocketIt = ship.getRockets().begin(); rocketIt != ship.getRockets().end(); ) {
if (meteorIt->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
ship.getRockets().erase(rocketIt);
meteorIt = plansza.getMeteors().erase(meteorIt);
meteorHit = true;
break;
} else {
++rocketIt;
}
}
if (!meteorHit) {
++meteorIt;
}
}
plansza.update();
mainWindow.display();
}

View File

@@ -2,18 +2,25 @@
#include <iostream>
#include "../headers/Plansza.h"
Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth) {
size.height = windowHeight;
size.width = windowWidth;
meteorTexture1.loadFromFile("../assets/img/meteors/meteor-1.png");
meteorTexture2.loadFromFile("../assets/img/meteors/meteor-2.png");
spawnClock.restart();
}
Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::RenderWindow *mainWindow)
: background("../assets/img/background/background.png", 2.0f),
ship(static_cast<int>(mainWindow->getSize().x) / 2, static_cast<int>(mainWindow->getSize().y) - 100, "../assets/ship/Dreadnought-Base.png")
{
Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::RenderWindow *mainWindow) {
size.height = windowHeight;
size.width = windowWidth;
window = mainWindow;
size.height = static_cast<int>(windowHeight);
size.width = static_cast<int>(windowWidth);
ship.setMovingSpeed(8);
ship.setFirerate(200);
audioManager.loadBackgroundMusic("../assets/music/background.ogg");
audioManager.playBackgroundMusic();
audioManager.loadSoundEffect("shoot", "../assets/sounds/shoot.ogg");
audioManager.loadSoundEffect("shoot_alt", "../assets/sounds/shoot_alt.ogg");
audioManager.loadSoundEffect("fail", "../assets/sounds/fail.mp3");
meteorTexture1.loadFromFile("../assets/img/meteors/meteor-1.png");
meteorTexture2.loadFromFile("../assets/img/meteors/meteor-2.png");
spawnClock.restart();
@@ -21,7 +28,134 @@ Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::Render
void Plansza::update() {
// tło
background.update();
background.draw(*window);
// poruszanie się statkiem
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
if(ship.getPosition().x > 50) {
ship.moveLeft();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
if(ship.getPosition().y > 80) {
ship.moveUp();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
if(ship.getPosition().y < 720) {
ship.moveDown();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
if(ship.getPosition().x < 550) {
ship.moveRight();
}
}
// TODO: Przenieść obiekt dźwięku wewnątrz klasy Bullet
if (sf::Mouse::isButtonPressed(sf::Mouse::Left)) {
ship.shoot();
audioManager.playSoundEffect("shoot", 70.f); // Odtworzenie dźwięku wystrzału
}
if (sf::Mouse::isButtonPressed(sf::Mouse::Right)) {
ship.alternate_shoot();
audioManager.playSoundEffect("shoot_alt", 70.f); // Odtworzenie dźwięku dla alternatywnego strzału
}
// generowanie nowego meteoru
spawn_meteor();
// utrzymanie meteorów i pocisków w ruchu
for (auto& meteor : getMeteors()) {
meteor.update();
window->draw(meteor.getSprite());
}
for (auto& bullet : ship.getBullets()) {
bullet.update();
window->draw(bullet.getSprite());
}
for (auto& rocket : ship.getRockets()) {
rocket.update();
window->draw(rocket.getSprite());
}
// Sprawdzenie czy meteory i pociski są poza granicami ekranu
update_meteors();
ship.updateBullets();
window->draw(ship.getSprite());
// trochę dziwny sposób ale jednak działa
for (auto& meteor : getMeteors()) {
if(ship.getSprite().getGlobalBounds().intersects(meteor.getSprite().getGlobalBounds())) {
std::cout << "You lost the game!\n";
sf::RenderWindow errorWindow(sf::VideoMode(350, 200), "The end");
sf::Font font;
if (!font.loadFromFile("../assets/fonts/arial.ttf")) {
std::cerr << "Error loading font\n";
exit(-500);
}
sf::Text text("Your ship is destroyed!", font, 24);
text.setFillColor(sf::Color::Red);
text.setPosition(50, 80);
// zatrzymanie muzyki i odtworzenie dźwięku przegranej
audioManager.playSoundEffect("fail", 70.f);
audioManager.stopBackgroundMusic();
sf::Event event{};
while (errorWindow.isOpen()) {
while (errorWindow.pollEvent(event)) {
if (event.type == sf::Event::Closed || sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
errorWindow.close();
window->close();
exit(-2);
}
}
errorWindow.clear();
errorWindow.draw(text);
errorWindow.display();
}
}
}
for (auto meteorIt = getMeteors().begin(); meteorIt != getMeteors().end(); ) {
bool meteorHit = false;
for (auto rocketIt = ship.getBullets().begin(); rocketIt != ship.getBullets().end(); ) {
if (meteorIt->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
ship.getBullets().erase(rocketIt);
meteorIt = getMeteors().erase(meteorIt);
meteorHit = true;
break;
} else {
++rocketIt;
}
}
if (!meteorHit) {
++meteorIt;
}
}
for (auto meteorIt = getMeteors().begin(); meteorIt != getMeteors().end(); ) {
bool meteorHit = false;
for (auto rocketIt = ship.getRockets().begin(); rocketIt != ship.getRockets().end(); ) {
if (meteorIt->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
ship.getRockets().erase(rocketIt);
meteorIt = getMeteors().erase(meteorIt);
meteorHit = true;
break;
} else {
++rocketIt;
}
}
if (!meteorHit) {
++meteorIt;
}
}
}
// Meteor-related niżej