Dziala powerup na prędkość poruszania się
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@@ -1,7 +1,6 @@
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#include "../headers/Meteor.h"
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Meteor::Meteor(float x, float y, sf::Texture &texture) : ObjectItem(x, y, texture) {
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outOfBounds = false;
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texture_ = texture;
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sprite.setTexture(texture);
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sprite.setOrigin(sprite.getLocalBounds().width / 2, sprite.getLocalBounds().height / 2); // wycentrowanie sprite
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