diff --git a/sources/Bomber.cpp b/sources/Bomber.cpp index efb9a63..4114d3a 100644 --- a/sources/Bomber.cpp +++ b/sources/Bomber.cpp @@ -31,7 +31,7 @@ void Bomber::setRandomDirection() { if (position.x > 0) direction = DirectionB::Left; break; case 3: - if (position.x < 1200) direction = DirectionB::Right; + if (position.x < 600) direction = DirectionB::Right; break; } } diff --git a/sources/Plansza.cpp b/sources/Plansza.cpp index 3cd317e..4c68109 100644 --- a/sources/Plansza.cpp +++ b/sources/Plansza.cpp @@ -577,7 +577,7 @@ void Plansza::spawn_advanced_enemy() { } void Plansza::spawn_bomber() { - if (BomberSpawnClock.getElapsedTime().asSeconds() >= 100) { // Spawn co 10 sekund + if (BomberSpawnClock.getElapsedTime().asSeconds() >= 10) { // Spawn co 10 sekund int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50); BEnemies.emplace_back(spawnX, -50, BomberEnemyTexture, BombaTexture); std::cout << "Spawned Bomber Enemy at X: " << spawnX << std::endl; @@ -586,7 +586,7 @@ void Plansza::spawn_bomber() { } void Plansza::spawn_kamikadze() { - if (KamikadzeSpawnClock.getElapsedTime().asSeconds() >= 5) { // Spawn co 10 sekund + if (KamikadzeSpawnClock.getElapsedTime().asSeconds() >= 50) { // Spawn co 10 sekund int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50); KEnemies.emplace_back(spawnX, -50, KamikadzeTexture); std::cout << "Spawned Kamikadze Enemy at X: " << spawnX << std::endl;