ObjectItem class added to accordance of diagram class

This commit is contained in:
2024-12-05 12:46:03 +01:00
parent 087a8d7672
commit b6830c305b
7 changed files with 62 additions and 39 deletions

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@@ -25,7 +25,9 @@ add_executable(LotoStatek main.cpp
headers/Rocket.h headers/Rocket.h
sources/Rocket.cpp sources/Rocket.cpp
headers/Size.h headers/Size.h
headers/Position.h) headers/Position.h
headers/ObjectItem.hpp
sources/ObjectItem.cpp)
if(WIN32) if(WIN32)
set(SFML_ROOT "${CMAKE_SOURCE_DIR}/lib/SFML") set(SFML_ROOT "${CMAKE_SOURCE_DIR}/lib/SFML")

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@@ -4,22 +4,12 @@
#include "SFML/Graphics/Texture.hpp" #include "SFML/Graphics/Texture.hpp"
#include "SFML/Graphics/Sprite.hpp" #include "SFML/Graphics/Sprite.hpp"
#include "Position.h" #include "Position.h"
#include "ObjectItem.hpp"
class Meteor { class Meteor : public ObjectItem {
public: public:
Meteor(float x, float y, sf::Texture &texture); Meteor(float x, float y, sf::Texture &texture);
sf::Sprite &getSprite();
bool getStatus();
void update(); void update();
// ~Meteor();
private:
sf::Texture meteorTexture;
sf::Sprite meteorSprite;
Position meteorPosition;
float meteorRotationSpeed;
float meteorSpeed;
bool outOfBounds;
static unsigned int counter;
}; };

24
headers/ObjectItem.hpp Normal file
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@@ -0,0 +1,24 @@
#ifndef LOTOSTATEK_OBJECTITEM_HPP
#define LOTOSTATEK_OBJECTITEM_HPP
#include "SFML/Graphics/Sprite.hpp"
#include "Position.h"
#include "SFML/Graphics/Texture.hpp"
class ObjectItem {
public:
ObjectItem(float x, float y, sf::Texture &texture);
sf::Sprite &getSprite();
bool getStatus();
virtual void update() = 0;
protected:
sf::Texture texture;
sf::Sprite sprite;
Position position;
float rotationSpeed;
float movingSpeed;
bool outOfBounds;
static unsigned int counter;
};
#endif //LOTOSTATEK_OBJECTITEM_HPP

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@@ -1,40 +1,29 @@
#include <iostream>
#include "../headers/Meteor.h" #include "../headers/Meteor.h"
Meteor::Meteor(float x, float y, sf::Texture &texture) { Meteor::Meteor(float x, float y, sf::Texture &texture) : ObjectItem(x, y, texture) {
outOfBounds = false; outOfBounds = false;
meteorTexture = texture; texture = texture;
meteorSprite.setTexture(texture); sprite.setTexture(texture);
meteorSprite.setOrigin(meteorSprite.getLocalBounds().width / 2, meteorSprite.getLocalBounds().height / 2); // wycentrowanie sprite sprite.setOrigin(sprite.getLocalBounds().width / 2, sprite.getLocalBounds().height / 2); // wycentrowanie sprite
meteorSprite.setPosition(x, y); sprite.setPosition(x, y);
meteorSpeed = 5.0f; movingSpeed = 5.0f;
meteorSprite.scale(0.05f, 0.05f); sprite.scale(0.05f, 0.05f);
meteorPosition.x = x; position.x = x;
meteorPosition.y = y; position.y = y;
meteorRotationSpeed = static_cast<float>(rand() % 2 + 1) * (rand() % 2 == 0 ? 1 : -1); rotationSpeed = static_cast<float>(rand() % 2 + 1) * (rand() % 2 == 0 ? 1 : -1);
} }
sf::Sprite &Meteor::getSprite() {
return meteorSprite;
}
void Meteor::update() { void Meteor::update() {
meteorSprite.move(0.0f, meteorSpeed); // przesunięcie sprajta sprite.move(0.0f, movingSpeed); // przesunięcie sprajta
meteorPosition.y += int(meteorSpeed); // przesunięcie pozycji position.y += int(movingSpeed); // przesunięcie pozycji
meteorSprite.rotate(meteorRotationSpeed); // obracanie tym meteorkiem pięknym sprite.rotate(rotationSpeed); // obracanie tym meteorkiem pięknym
if(meteorPosition.y > 900) { if(position.y > 900) {
outOfBounds = true; // jeżeli wyszedł poza granice ekranu ustaw tą zmienną outOfBounds = true; // jeżeli wyszedł poza granice ekranu ustaw tą zmienną
} }
// std::cout << "x: " << meteorSprite.getPosition().x << std::endl;
// std::cout << "y: " << meteorSprite.getPosition().y << std::endl;
} }
bool Meteor::getStatus() {
return outOfBounds;
}
unsigned int Meteor::counter = 0;
// było użyte do testowania czy meteoryt jest kasowany // było użyte do testowania czy meteoryt jest kasowany
//Meteor::~Meteor() { //Meteor::~Meteor() {
// Meteor::counter++; // Meteor::counter++;

17
sources/ObjectItem.cpp Normal file
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@@ -0,0 +1,17 @@
#include "../headers/ObjectItem.hpp"
ObjectItem::ObjectItem(float x, float y, sf::Texture &texture) {
Position position_;
position_.x = x;
position_.y = y;
position = position_;
this->texture = texture;
}
bool ObjectItem::getStatus() {
return outOfBounds;
}
sf::Sprite &ObjectItem::getSprite() {
return sprite;
}

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@@ -1,6 +1,7 @@
#include <random> #include <random>
#include <iostream> #include <iostream>
#include "../headers/Plansza.h" #include "../headers/Plansza.h"
#include "../headers/ObjectItem.hpp"
Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::RenderWindow *mainWindow) Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::RenderWindow *mainWindow)
: background("../assets/img/background/background.png", 2.0f), : background("../assets/img/background/background.png", 2.0f),