wiazkowiec strzela, gora dol

This commit is contained in:
2024-12-11 23:00:07 +01:00
parent b257837d18
commit c898aa0d81
8 changed files with 352 additions and 6 deletions

View File

@@ -34,11 +34,15 @@ Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::Render
std::cerr << "Failed to load enemy texture!" << std::endl;
exit(-1);
}
if (!WiazkaTexture.loadFromFile("../assets/img/bullets/wiazka.png")) {
std::cerr << "Failed to load wiazka texture!" << std::endl;
exit(-1);
}
if (!advancedEnemyTexture.loadFromFile("../assets/img/enemy/advanced_enemy.png")) {
std::cerr << "Failed to load advanced enemy texture!" << std::endl;
exit(-1);
}
if (!BomberEnemyTexture.loadFromFile("../assets/img/enemy/wiazkowiec.png")) {
if (!BomberEnemyTexture.loadFromFile("../assets/img/enemy/bomber.png")) {
std::cerr << "Failed to load advanced enemy texture!" << std::endl;
exit(-1);
}
@@ -50,6 +54,10 @@ Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::Render
std::cerr << "Failed to load BombaTexture!" << std::endl;
exit(-1);
}
if (!WiazkowiecTexture.loadFromFile("../assets/img/enemy/wiazkowiec.png")) {
std::cerr << "Failed to load BombaTexture!" << std::endl;
exit(-1);
}
spawnClock.restart();
}
@@ -95,7 +103,7 @@ void Plansza::update() {
//spawn_meteor();
spawn_enemy();
spawn_advanced_enemy();
//spawn_wiazkowiec();
spawn_wiazkowiec();
spawn_bomber();
spawn_kamikadze();
@@ -361,6 +369,51 @@ void Plansza::update() {
}
}
for (auto& bomberEnemy : BEnemies) {
for (auto it = bomberEnemy.getBullets().begin(); it != bomberEnemy.getBullets().end();) {
bool bulletDestroyed = false;
// Kolizja pocisku gracza z pociskiem Bombera
for (auto playerBulletIt = ship.getBullets().begin(); playerBulletIt != ship.getBullets().end();) {
if (playerBulletIt->getSprite().getGlobalBounds().intersects(it->getSprite().getGlobalBounds())) {
// Usuń pocisk Bombera i pocisk gracza
it = bomberEnemy.getBullets().erase(it);
playerBulletIt = ship.getBullets().erase(playerBulletIt);
bulletDestroyed = true;
break;
} else {
++playerBulletIt;
}
}
// Kolizja rakiety gracza z pociskiem Bombera
if (!bulletDestroyed) {
for (auto rocketIt = ship.getRockets().begin(); rocketIt != ship.getRockets().end();) {
if (rocketIt->getSprite().getGlobalBounds().intersects(it->getSprite().getGlobalBounds())) {
// Usuń pocisk Bombera i rakietę gracza
it = bomberEnemy.getBullets().erase(it);
rocketIt = ship.getRockets().erase(rocketIt);
bulletDestroyed = true;
break;
} else {
++rocketIt;
}
}
}
// Jeśli pocisk Bombera przetrwał dotychczasowe sprawdzenia, wykonaj inne działania
if (!bulletDestroyed) {
if (ship.getSprite().getGlobalBounds().intersects(it->getSprite().getGlobalBounds())) {
// Kolizja pocisku Bombera z graczem
ship.takeDamage();
it = bomberEnemy.getBullets().erase(it);
} else {
++it;
}
}
}
}
// Usuwanie pocisków, które są poza ekranem srednio to dziala
for (auto enemyIt = enemies.begin(); enemyIt != enemies.end(); ) {
for (auto bulletIt = enemyIt->getBullets().begin(); bulletIt != enemyIt->getBullets().end();) {
@@ -451,7 +504,18 @@ void Plansza::update() {
}
}
for (auto& wiazkowiec : WEnemies) {
wiazkowiec.update();
if (wiazkowiec.isShooting() && wiazkowiec.getBeam().isVisible()) {
if (ship.getSprite().getGlobalBounds().intersects(wiazkowiec.getBeam().getBounds())) {
ship.takeDamage(); // Gracz otrzymuje obrażenia
}
}
window->draw(wiazkowiec.getSprite());
wiazkowiec.render(*window);
}
//oblsuga dla rakiety
for (auto enemyIt = enemies.begin(); enemyIt != enemies.end();) {
@@ -577,7 +641,7 @@ void Plansza::spawn_advanced_enemy() {
}
void Plansza::spawn_bomber() {
if (BomberSpawnClock.getElapsedTime().asSeconds() >= 10) { // Spawn co 10 sekund
if (BomberSpawnClock.getElapsedTime().asSeconds() >= 120) { // Spawn co 10 sekund
int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
BEnemies.emplace_back(spawnX, -50, BomberEnemyTexture, BombaTexture);
std::cout << "Spawned Bomber Enemy at X: " << spawnX << std::endl;
@@ -586,7 +650,7 @@ void Plansza::spawn_bomber() {
}
void Plansza::spawn_kamikadze() {
if (KamikadzeSpawnClock.getElapsedTime().asSeconds() >= 50) { // Spawn co 10 sekund
if (KamikadzeSpawnClock.getElapsedTime().asSeconds() >= 220) { // Spawn co 10 sekund
int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
KEnemies.emplace_back(spawnX, -50, KamikadzeTexture);
std::cout << "Spawned Kamikadze Enemy at X: " << spawnX << std::endl;
@@ -594,6 +658,14 @@ void Plansza::spawn_kamikadze() {
}
}
void Plansza::spawn_wiazkowiec() {
if (WiazkowiecSpawnClock.getElapsedTime().asSeconds() >= 10) { // Spawn co 10 sekund
int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
WEnemies.emplace_back(spawnX, -50, WiazkowiecTexture);
std::cout << "Spawned Wiazkowiec Enemy at X: " << spawnX << std::endl;
WiazkowiecSpawnClock.restart();
}
}