wiazkowiec strzela, gora dol
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@@ -34,11 +34,15 @@ Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::Render
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std::cerr << "Failed to load enemy texture!" << std::endl;
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exit(-1);
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}
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if (!WiazkaTexture.loadFromFile("../assets/img/bullets/wiazka.png")) {
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std::cerr << "Failed to load wiazka texture!" << std::endl;
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exit(-1);
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}
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if (!advancedEnemyTexture.loadFromFile("../assets/img/enemy/advanced_enemy.png")) {
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std::cerr << "Failed to load advanced enemy texture!" << std::endl;
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exit(-1);
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}
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if (!BomberEnemyTexture.loadFromFile("../assets/img/enemy/wiazkowiec.png")) {
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if (!BomberEnemyTexture.loadFromFile("../assets/img/enemy/bomber.png")) {
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std::cerr << "Failed to load advanced enemy texture!" << std::endl;
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exit(-1);
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}
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@@ -50,6 +54,10 @@ Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::Render
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std::cerr << "Failed to load BombaTexture!" << std::endl;
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exit(-1);
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}
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if (!WiazkowiecTexture.loadFromFile("../assets/img/enemy/wiazkowiec.png")) {
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std::cerr << "Failed to load BombaTexture!" << std::endl;
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exit(-1);
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}
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spawnClock.restart();
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}
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@@ -95,7 +103,7 @@ void Plansza::update() {
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//spawn_meteor();
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spawn_enemy();
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spawn_advanced_enemy();
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//spawn_wiazkowiec();
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spawn_wiazkowiec();
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spawn_bomber();
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spawn_kamikadze();
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@@ -361,6 +369,51 @@ void Plansza::update() {
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}
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}
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for (auto& bomberEnemy : BEnemies) {
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for (auto it = bomberEnemy.getBullets().begin(); it != bomberEnemy.getBullets().end();) {
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bool bulletDestroyed = false;
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// Kolizja pocisku gracza z pociskiem Bombera
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for (auto playerBulletIt = ship.getBullets().begin(); playerBulletIt != ship.getBullets().end();) {
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if (playerBulletIt->getSprite().getGlobalBounds().intersects(it->getSprite().getGlobalBounds())) {
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// Usuń pocisk Bombera i pocisk gracza
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it = bomberEnemy.getBullets().erase(it);
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playerBulletIt = ship.getBullets().erase(playerBulletIt);
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bulletDestroyed = true;
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break;
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} else {
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++playerBulletIt;
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}
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}
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// Kolizja rakiety gracza z pociskiem Bombera
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if (!bulletDestroyed) {
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for (auto rocketIt = ship.getRockets().begin(); rocketIt != ship.getRockets().end();) {
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if (rocketIt->getSprite().getGlobalBounds().intersects(it->getSprite().getGlobalBounds())) {
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// Usuń pocisk Bombera i rakietę gracza
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it = bomberEnemy.getBullets().erase(it);
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rocketIt = ship.getRockets().erase(rocketIt);
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bulletDestroyed = true;
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break;
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} else {
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++rocketIt;
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}
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}
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}
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// Jeśli pocisk Bombera przetrwał dotychczasowe sprawdzenia, wykonaj inne działania
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if (!bulletDestroyed) {
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if (ship.getSprite().getGlobalBounds().intersects(it->getSprite().getGlobalBounds())) {
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// Kolizja pocisku Bombera z graczem
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ship.takeDamage();
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it = bomberEnemy.getBullets().erase(it);
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} else {
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++it;
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}
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}
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}
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}
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// Usuwanie pocisków, które są poza ekranem srednio to dziala
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for (auto enemyIt = enemies.begin(); enemyIt != enemies.end(); ) {
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for (auto bulletIt = enemyIt->getBullets().begin(); bulletIt != enemyIt->getBullets().end();) {
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@@ -451,7 +504,18 @@ void Plansza::update() {
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}
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}
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for (auto& wiazkowiec : WEnemies) {
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wiazkowiec.update();
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if (wiazkowiec.isShooting() && wiazkowiec.getBeam().isVisible()) {
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if (ship.getSprite().getGlobalBounds().intersects(wiazkowiec.getBeam().getBounds())) {
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ship.takeDamage(); // Gracz otrzymuje obrażenia
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}
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}
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window->draw(wiazkowiec.getSprite());
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wiazkowiec.render(*window);
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}
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//oblsuga dla rakiety
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for (auto enemyIt = enemies.begin(); enemyIt != enemies.end();) {
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@@ -577,7 +641,7 @@ void Plansza::spawn_advanced_enemy() {
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}
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void Plansza::spawn_bomber() {
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if (BomberSpawnClock.getElapsedTime().asSeconds() >= 10) { // Spawn co 10 sekund
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if (BomberSpawnClock.getElapsedTime().asSeconds() >= 120) { // Spawn co 10 sekund
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int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
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BEnemies.emplace_back(spawnX, -50, BomberEnemyTexture, BombaTexture);
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std::cout << "Spawned Bomber Enemy at X: " << spawnX << std::endl;
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@@ -586,7 +650,7 @@ void Plansza::spawn_bomber() {
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}
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void Plansza::spawn_kamikadze() {
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if (KamikadzeSpawnClock.getElapsedTime().asSeconds() >= 50) { // Spawn co 10 sekund
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if (KamikadzeSpawnClock.getElapsedTime().asSeconds() >= 220) { // Spawn co 10 sekund
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int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
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KEnemies.emplace_back(spawnX, -50, KamikadzeTexture);
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std::cout << "Spawned Kamikadze Enemy at X: " << spawnX << std::endl;
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@@ -594,6 +658,14 @@ void Plansza::spawn_kamikadze() {
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}
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}
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void Plansza::spawn_wiazkowiec() {
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if (WiazkowiecSpawnClock.getElapsedTime().asSeconds() >= 10) { // Spawn co 10 sekund
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int spawnX = RandomNumberGenerator::getRandomNumber(50, size.width - 50);
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WEnemies.emplace_back(spawnX, -50, WiazkowiecTexture);
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std::cout << "Spawned Wiazkowiec Enemy at X: " << spawnX << std::endl;
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WiazkowiecSpawnClock.restart();
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}
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}
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