Lekki refactor
This commit is contained in:
5
main.cpp
5
main.cpp
@@ -43,11 +43,8 @@ int main()
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// Tu są handlowane eventy
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// Tu są handlowane eventy
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sf::Event event{};
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sf::Event event{};
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while (mainWindow.pollEvent(event)) {
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while (mainWindow.pollEvent(event)) {
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if(event.type == sf::Event::Closed)
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if(event.type == sf::Event::Closed || sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
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mainWindow.close();
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mainWindow.close();
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
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mainWindow.close();
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}
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}
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}
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// poruszanie się statkiem
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// poruszanie się statkiem
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@@ -10,6 +10,7 @@ void Player::shoot() {
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}
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}
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}
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}
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// TODO: Czy strzał prawym musi mieć osobną tablicę z pociskami?
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void Player::alternate_shoot() {
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void Player::alternate_shoot() {
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auto now = std::chrono::steady_clock::now();
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auto now = std::chrono::steady_clock::now();
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if (std::chrono::duration_cast<std::chrono::milliseconds>(now - lastShotTime).count() >= firerate) {
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if (std::chrono::duration_cast<std::chrono::milliseconds>(now - lastShotTime).count() >= firerate) {
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