Drobne poprawki

This commit is contained in:
2024-12-13 09:16:03 +01:00
parent 1298bab79a
commit d87143d98b
2 changed files with 150 additions and 154 deletions

View File

@@ -28,11 +28,11 @@ private:
std::chrono::steady_clock::time_point lastShotTime = std::chrono::steady_clock::now();
std::vector<Rocket> rockets;
sf::Texture rocketTexture;
int health = 3; // Liczba punktów życia gracza
sf::Texture bulletTexture;
bool isImmortal = false; // flaga na immortal
sf::Clock immortalityClock; // Zegar kontrolujący czas nieśmiertelności
int health = 3; // Liczba punktów życia gracza
float immortalityDuration = 1.5f; // Czas trwania nieśmiertelności w sec
bool isImmortal = false; // flaga na immortal
};

View File

@@ -33,40 +33,21 @@ Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::Render
audioManager.loadSoundEffect("shoot_alt", "../assets/sounds/shoot_alt.ogg");
audioManager.loadSoundEffect("fail", "../assets/sounds/fail.mp3");
if (!meteorTexture1.loadFromFile("../assets/img/meteors/meteor-1.png")) {
std::cerr << "Failed to load enemy texture!" << std::endl;
exit(-500);
}
if (!meteorTexture2.loadFromFile("../assets/img/meteors/meteor-2.png")) {
std::cerr << "Failed to load enemy texture!" << std::endl;
try {
meteorTexture1.loadFromFile("../assets/img/meteors/meteor-1.png");
meteorTexture2.loadFromFile("../assets/img/meteors/meteor-2.png");
// Ładowanie tekstur wrogów
enemyTexture.loadFromFile("../assets/img/enemy/enemy.png");
advancedEnemyTexture.loadFromFile("../assets/img/enemy/advanced_enemy.png");
BomberEnemyTexture.loadFromFile("../assets/img/enemy/bomber.png");
KamikadzeTexture.loadFromFile("../assets/img/enemy/kamikadze.png");
BombaTexture.loadFromFile("../assets/img/bullets/bomba.png");
WiazkowiecTexture.loadFromFile("../assets/img/enemy/wiazkowiec.png");
} catch (std::exception &e) {
std::cerr << "Failed to load textures: " << e.what() << std::endl;
exit(-500);
}
// Ładowanie tekstur wrogów
if (!enemyTexture.loadFromFile("../assets/img/enemy/enemy.png")) {
std::cerr << "Failed to load enemy texture!" << std::endl;
exit(-500);
}
if (!advancedEnemyTexture.loadFromFile("../assets/img/enemy/advanced_enemy.png")) {
std::cerr << "Failed to load advanced enemy texture!" << std::endl;
exit(-500);
}
if (!BomberEnemyTexture.loadFromFile("../assets/img/enemy/bomber.png")) {
std::cerr << "Failed to load advanced enemy texture!" << std::endl;
exit(-500);
}
if (!KamikadzeTexture.loadFromFile("../assets/img/enemy/kamikadze.png")) {
std::cerr << "Failed to load advanced enemy texture!" << std::endl;
exit(-500);
}
if (!BombaTexture.loadFromFile("../assets/img/bullets/bomba.png")) {
std::cerr << "Failed to load BombaTexture!" << std::endl;
exit(-500);
}
if (!WiazkowiecTexture.loadFromFile("../assets/img/enemy/wiazkowiec.png")) {
std::cerr << "Failed to load Wiazkowiec texture!" << std::endl;
exit(-500);
}
spawnClock.restart();
}
@@ -178,9 +159,26 @@ void Plansza::update() {
for (auto meteorIt = getMeteors().begin(); meteorIt != getMeteors().end();) {
bool meteorHit = false;
for (auto rocketIt = ship.getBullets().begin(); rocketIt != ship.getBullets().end(); ) {
for (auto bulletIt = ship.getBullets().begin(); bulletIt != ship.getBullets().end();) {
if (meteorIt->getSprite().getGlobalBounds().intersects(bulletIt->getSprite().getGlobalBounds())) {
ship.getBullets().erase(bulletIt);
meteorIt = getMeteors().erase(meteorIt);
meteorHit = true;
break;
} else {
++bulletIt;
}
}
if (!meteorHit) {
++meteorIt;
}
}
for (auto meteorIt = getMeteors().begin(); meteorIt != getMeteors().end();) {
bool meteorHit = false;
for (auto rocketIt = ship.getRockets().begin(); rocketIt != ship.getRockets().end();) {
if (meteorIt->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
ship.getBullets().erase(rocketIt);
ship.getRockets().erase(rocketIt);
meteorIt = getMeteors().erase(meteorIt);
meteorHit = true;
break;
@@ -674,8 +672,6 @@ void Plansza::spawn_wiazkowiec() {
}
Size Plansza::getSize() {
return size;
}