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@@ -28,11 +28,11 @@ private:
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std::chrono::steady_clock::time_point lastShotTime = std::chrono::steady_clock::now();
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std::vector<Rocket> rockets;
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sf::Texture rocketTexture;
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int health = 3; // Liczba punktów życia gracza
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sf::Texture bulletTexture;
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bool isImmortal = false; // flaga na immortal
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sf::Clock immortalityClock; // Zegar kontrolujący czas nieśmiertelności
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int health = 3; // Liczba punktów życia gracza
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float immortalityDuration = 1.5f; // Czas trwania nieśmiertelności w sec
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bool isImmortal = false; // flaga na immortal
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};
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@@ -33,40 +33,21 @@ Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::Render
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audioManager.loadSoundEffect("shoot_alt", "../assets/sounds/shoot_alt.ogg");
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audioManager.loadSoundEffect("fail", "../assets/sounds/fail.mp3");
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if (!meteorTexture1.loadFromFile("../assets/img/meteors/meteor-1.png")) {
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std::cerr << "Failed to load enemy texture!" << std::endl;
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exit(-500);
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}
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if (!meteorTexture2.loadFromFile("../assets/img/meteors/meteor-2.png")) {
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std::cerr << "Failed to load enemy texture!" << std::endl;
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try {
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meteorTexture1.loadFromFile("../assets/img/meteors/meteor-1.png");
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meteorTexture2.loadFromFile("../assets/img/meteors/meteor-2.png");
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// Ładowanie tekstur wrogów
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enemyTexture.loadFromFile("../assets/img/enemy/enemy.png");
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advancedEnemyTexture.loadFromFile("../assets/img/enemy/advanced_enemy.png");
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BomberEnemyTexture.loadFromFile("../assets/img/enemy/bomber.png");
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KamikadzeTexture.loadFromFile("../assets/img/enemy/kamikadze.png");
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BombaTexture.loadFromFile("../assets/img/bullets/bomba.png");
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WiazkowiecTexture.loadFromFile("../assets/img/enemy/wiazkowiec.png");
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} catch (std::exception &e) {
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std::cerr << "Failed to load textures: " << e.what() << std::endl;
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exit(-500);
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}
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// Ładowanie tekstur wrogów
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if (!enemyTexture.loadFromFile("../assets/img/enemy/enemy.png")) {
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std::cerr << "Failed to load enemy texture!" << std::endl;
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exit(-500);
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}
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if (!advancedEnemyTexture.loadFromFile("../assets/img/enemy/advanced_enemy.png")) {
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std::cerr << "Failed to load advanced enemy texture!" << std::endl;
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exit(-500);
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}
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if (!BomberEnemyTexture.loadFromFile("../assets/img/enemy/bomber.png")) {
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std::cerr << "Failed to load advanced enemy texture!" << std::endl;
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exit(-500);
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}
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if (!KamikadzeTexture.loadFromFile("../assets/img/enemy/kamikadze.png")) {
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std::cerr << "Failed to load advanced enemy texture!" << std::endl;
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exit(-500);
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}
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if (!BombaTexture.loadFromFile("../assets/img/bullets/bomba.png")) {
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std::cerr << "Failed to load BombaTexture!" << std::endl;
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exit(-500);
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}
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if (!WiazkowiecTexture.loadFromFile("../assets/img/enemy/wiazkowiec.png")) {
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std::cerr << "Failed to load Wiazkowiec texture!" << std::endl;
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exit(-500);
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}
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spawnClock.restart();
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}
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@@ -178,9 +159,26 @@ void Plansza::update() {
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for (auto meteorIt = getMeteors().begin(); meteorIt != getMeteors().end();) {
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bool meteorHit = false;
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for (auto rocketIt = ship.getBullets().begin(); rocketIt != ship.getBullets().end(); ) {
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for (auto bulletIt = ship.getBullets().begin(); bulletIt != ship.getBullets().end();) {
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if (meteorIt->getSprite().getGlobalBounds().intersects(bulletIt->getSprite().getGlobalBounds())) {
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ship.getBullets().erase(bulletIt);
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meteorIt = getMeteors().erase(meteorIt);
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meteorHit = true;
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break;
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} else {
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++bulletIt;
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}
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}
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if (!meteorHit) {
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++meteorIt;
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}
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}
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for (auto meteorIt = getMeteors().begin(); meteorIt != getMeteors().end();) {
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bool meteorHit = false;
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for (auto rocketIt = ship.getRockets().begin(); rocketIt != ship.getRockets().end();) {
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if (meteorIt->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
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ship.getBullets().erase(rocketIt);
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ship.getRockets().erase(rocketIt);
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meteorIt = getMeteors().erase(meteorIt);
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meteorHit = true;
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break;
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@@ -674,8 +672,6 @@ void Plansza::spawn_wiazkowiec() {
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}
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Size Plansza::getSize() {
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return size;
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}
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