Adjustin hearts to be in right upper corner due to score counter in left upper corner
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@@ -29,9 +29,9 @@ ship(static_cast<int>(mainWindow->getSize().x) / 2, static_cast<int>(mainWindow-
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heartStats.emplace_back(sf::Sprite(heartTexture));
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heartStats.emplace_back(sf::Sprite(heartTexture));
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heartStats.emplace_back(sf::Sprite(heartTexture));
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heartStats.emplace_back(sf::Sprite(heartTexture));
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heartStats.emplace_back(sf::Sprite(heartTexture));
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heartStats.emplace_back(sf::Sprite(heartTexture));
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heartStats[0].setPosition(10, 10);
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heartStats[0].setPosition(565, 10);
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heartStats[1].setPosition(45, 10);
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heartStats[1].setPosition(530, 10);
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heartStats[2].setPosition(80, 10);
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heartStats[2].setPosition(495, 10);
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meteorSpawnClock.restart();
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meteorSpawnClock.restart();
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}
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}
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@@ -217,7 +217,7 @@ void Plansza::update() {
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}
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}
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for (auto heart: heartStats) {
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for (const auto& heart: heartStats) {
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window->draw(heart);
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window->draw(heart);
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}
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}
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}
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}
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