Dodano w miare sensowne poruszanie sie tla i muzyke, do zrobienia lepsze tlo

This commit is contained in:
2024-11-20 19:32:35 +01:00
parent a69dc434a9
commit e38bb6e5d0
68 changed files with 6390 additions and 9 deletions

View File

@@ -4,6 +4,8 @@
#include "SFML/Graphics.hpp"
#include "headers/Player.h"
#include "headers/Bullet.h"
#include "headers/Background.h"
#include "headers/AudioManager.h"
int main()
{
@@ -12,9 +14,18 @@ int main()
window.setVerticalSyncEnabled(true);
window.setFramerateLimit(60);
sf::Texture backgroundTexture;
backgroundTexture.loadFromFile("../assets/img/space.jpg"); // wczytywanie tła
sf::Sprite backgroundSprite(backgroundTexture); // tworzenie tła
Background background("../assets/img/space.jpg", 2.0f); //tutaj predkosc tla, mozna zwiekszyc jak za wolno
AudioManager audioManager;
if (!audioManager.loadBackgroundMusic("../assets/music/background.ogg")) {
return -1;
}
audioManager.playBackgroundMusic();
audioManager.loadSoundEffect("shoot", "../assets/sounds/shoot.ogg");
audioManager.loadSoundEffect("shoot_alt", "../assets/sounds/shoot_alt.ogg");
Player ship(240,650, "../assets/ship/Dreadnought-Base.png"); // tworzenie statku
ship.setMovingSpeed(8);
@@ -23,8 +34,6 @@ int main()
while (window.isOpen()) {
window.clear();
window.draw(backgroundSprite); // narysuj tło
// Tu są handlowane eventy
sf::Event event{};
while (window.pollEvent(event)) {
@@ -35,16 +44,21 @@ int main()
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
ship.shoot();
audioManager.playSoundEffect("shoot");
}
}
if(event.type == sf::Event::MouseButtonPressed) {
if(event.mouseButton.button == sf::Mouse::Left)
if(event.mouseButton.button == sf::Mouse::Left) {
ship.shoot();
else
audioManager.playSoundEffect("shoot", 70.f); // Odtworzenie dźwięku wystrzału
} else {
ship.alternate_shoot();
audioManager.playSoundEffect("shoot_alt", 70.f); // Odtworzenie dźwięku dla alternatywnego strzału
}
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
if(ship.getPosition().x > -10) {
ship.moveLeft();
@@ -71,6 +85,15 @@ int main()
window.draw(bullet.getSprite());
}
// tło
background.update();
background.draw(window);
for (auto& bullet : ship.getBullets()) {
bullet.update();
window.draw(bullet.getSprite());
}
ship.updateBullets();
window.draw(ship.getSprite());
window.display();