Dodano w miare sensowne poruszanie sie tla i muzyke, do zrobienia lepsze tlo
This commit is contained in:
37
sources/Background.cpp
Normal file
37
sources/Background.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include "../headers/Background.h"
|
||||
#include <iostream>
|
||||
|
||||
//logika robimy dwa spraity i sie przesuwaja po sobie i resetuja jak wyjda poza ekran
|
||||
|
||||
Background::Background(const std::string& texturePath, float speed)
|
||||
: speed(speed)
|
||||
{
|
||||
if (!texture.loadFromFile(texturePath)) {
|
||||
std::cerr << "Tlo sie nie zaladowalo!!! " << texturePath << "\n";
|
||||
}
|
||||
|
||||
sprite1.setTexture(texture);
|
||||
sprite2.setTexture(texture);
|
||||
|
||||
sprite1.setPosition(0, 0);
|
||||
sprite2.setPosition(0, -texture.getSize().y);
|
||||
}
|
||||
|
||||
void Background::update() {
|
||||
// Przesuwanie tła
|
||||
sprite1.move(0, speed);
|
||||
sprite2.move(0, speed);
|
||||
|
||||
// Resetowanie pozycji tła
|
||||
if (sprite1.getPosition().y >= sprite1.getTexture()->getSize().y) {
|
||||
sprite1.setPosition(0, sprite2.getPosition().y - sprite2.getTexture()->getSize().y);
|
||||
}
|
||||
if (sprite2.getPosition().y >= sprite2.getTexture()->getSize().y) {
|
||||
sprite2.setPosition(0, sprite1.getPosition().y - sprite1.getTexture()->getSize().y);
|
||||
}
|
||||
}
|
||||
|
||||
void Background::draw(sf::RenderWindow& window) {
|
||||
window.draw(sprite1);
|
||||
window.draw(sprite2);
|
||||
}
|
||||
Reference in New Issue
Block a user