Merge remote-tracking branch 'refs/remotes/origin/przeszkoda'

# Conflicts:
#	CMakeLists.txt
#	main.cpp
This commit is contained in:
2024-11-22 12:28:57 +01:00
18 changed files with 270 additions and 52 deletions

View File

@@ -1,11 +1,11 @@
#include "../headers/Actor.h"
// TODO: Naprawić krzywy sprite statku
Actor::Actor(int x, int y, std::string path) {
loadTexture(path);
position.x = x;
position.y = y;
actorSprite.setPosition(x, y);
actorSprite.setOrigin(actorSprite.getLocalBounds().width / 2, actorSprite.getLocalBounds().height / 2); // wycentrowanie sprite
actorSprite.setPosition(float(x), float(y));
}
void Actor::loadTexture(std::string path) {
@@ -13,7 +13,7 @@ void Actor::loadTexture(std::string path) {
actorSprite.setTexture(actorTexture);
bulletTextureLeft.loadFromFile("../assets/img/bullet_left.png");
bulletTextureRight.loadFromFile("../assets/img/bullet_right.png");
bulletTextureRight.loadFromFile("../assets/img/Rocket_111.png");
}
sf::Sprite &Actor::getSprite() {
@@ -25,7 +25,7 @@ Position Actor::getPosition() {
}
void Actor::shoot() {
bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2-62, position.y, bulletTextureLeft);
bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2, position.y, bulletTextureLeft);
}
std::vector<Bullet> &Actor::getBullets() {
@@ -39,3 +39,7 @@ void Actor::updateBullets() {
}
}
}
void Actor::setMovingSpeed(float speed) {
moving_speed = speed;
}

View File

@@ -1,13 +1,15 @@
#include <iostream>
#include "../headers/Bullet.h"
Bullet::Bullet(float x, float y, sf::Texture &bulletTexture) {
outOfBounds = false;
bulletSprite.setTexture(bulletTexture);
bulletSprite.setPosition(x, y);
bulletSpeed = -10.0f;
Bullet::Bullet(float x, float y, sf::Texture &texture) {
bulletPosition.x = x;
bulletPosition.y = y;
outOfBounds = false;
bulletTexture = texture;
bulletSprite.setTexture(texture);
bulletSprite.setOrigin(bulletSprite.getLocalBounds().width/2, bulletSprite.getLocalBounds().height/2);
bulletSprite.setPosition(x, y);
bulletSpeed = -10.0f;
}
void Bullet::setSpeed(float speed) {

43
sources/Meteor.cpp Normal file
View File

@@ -0,0 +1,43 @@
#include <iostream>
#include "../headers/Meteor.h"
Meteor::Meteor(float x, float y, sf::Texture &texture) {
outOfBounds = false;
meteorTexture = texture;
meteorSprite.setTexture(texture);
meteorSprite.setOrigin(meteorSprite.getLocalBounds().width / 2, meteorSprite.getLocalBounds().height / 2); // wycentrowanie sprite
meteorSprite.setPosition(x, y);
meteorSpeed = 5.0f;
meteorSprite.scale(0.05f, 0.05f);
meteorPosition.x = x;
meteorPosition.y = y;
meteorRotationSpeed = static_cast<float>(rand() % 2 + 1) * (rand() % 2 == 0 ? 1 : -1);
}
sf::Sprite &Meteor::getSprite() {
return meteorSprite;
}
void Meteor::update() {
meteorSprite.move(0.0f, meteorSpeed); // przesunięcie sprajta
meteorPosition.y += int(meteorSpeed); // przesunięcie pozycji
meteorSprite.rotate(meteorRotationSpeed); // obracanie tym meteorkiem pięknym
if(meteorPosition.y > 900) {
outOfBounds = true; // jeżeli wyszedł poza granice ekranu ustaw tą zmienną
}
// std::cout << "x: " << meteorSprite.getPosition().x << std::endl;
// std::cout << "y: " << meteorSprite.getPosition().y << std::endl;
}
bool Meteor::getStatus() {
return outOfBounds;
}
unsigned int Meteor::counter = 0;
// było użyte do testowania czy meteoryt jest kasowany
//Meteor::~Meteor() {
// Meteor::counter++;
// std::clog << Meteor::counter << " Meteor destroyed\n";
//}

View File

@@ -1 +1,41 @@
#include <random>
#include <iostream>
#include "../headers/Plansza.h"
Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth) {
size.height = windowHeight;
size.width = windowWidth;
meteorTexture1.loadFromFile("../assets/img/meteor-1.png");
meteorTexture2.loadFromFile("../assets/img/meteor-2.png");
spawnClock.restart();
}
void Plansza::spawn_meteor() {
if (spawnClock.getElapsedTime().asSeconds() > rand() % 10 + 1) { // randomowy spawn meteorytów od 10 do 1 sekundy
if (meteors.size() < 5) { // jeśli jest mniej niż 5 meteorów na planszy
if(rand() % 2 == 1) {
meteors.emplace_back(RandomNumberGenerator::getRandomNumber(0,499), -100, meteorTexture2);
} else {
meteors.emplace_back(RandomNumberGenerator::getRandomNumber(0,499), -100, meteorTexture1);
}
}
spawnClock.restart();
}
}
Plansza::Size Plansza::getSize() {
return size;
}
std::vector<Meteor> &Plansza::getMeteors() {
return meteors;
}
void Plansza::update_meteors() {
// usuwanie meteorów które wyleciały poza ekran
for (auto& meteor : meteors) {
if(meteor.getStatus()) {
meteors.erase(meteors.begin());
}
}
}

View File

@@ -5,7 +5,7 @@ Player::Player(int x, int y, std::string path) : Actor(x, y, path) {};
void Player::shoot() {
auto now = std::chrono::steady_clock::now();
if (std::chrono::duration_cast<std::chrono::milliseconds>(now - lastShotTime).count() >= firerate) {
bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2-62, position.y, bulletTextureLeft);
bullets.emplace_back(position.x, position.y, bulletTextureLeft);
lastShotTime = now;
}
}
@@ -13,7 +13,7 @@ void Player::shoot() {
void Player::alternate_shoot() {
auto now = std::chrono::steady_clock::now();
if (std::chrono::duration_cast<std::chrono::milliseconds>(now - lastShotTime).count() >= firerate) {
bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2-62, position.y, bulletTextureRight);
bullets.emplace_back(position.x, position.y, bulletTextureRight).getSprite().scale(1.5f, 1.5f);
lastShotTime = now;
}
}
@@ -28,20 +28,20 @@ void Player::move(float deltaX, float deltaY) {
void Player::moveLeft() {
move(-moving_speed, 0.0f);
position.x -= moving_speed;
position.x -= static_cast<int>(moving_speed);
}
void Player::moveRight() {
move(moving_speed, 0.0f);
position.x += moving_speed;
position.x += static_cast<int>(moving_speed);
}
void Player::moveUp() {
move(0.0f, -moving_speed);
position.y -= moving_speed;
position.y -= static_cast<int>(moving_speed);
}
void Player::moveDown() {
move(0.0f, moving_speed);
position.y += moving_speed;
position.y += static_cast<int>(moving_speed);
}