Merge remote-tracking branch 'refs/remotes/origin/przeszkoda'
# Conflicts: # CMakeLists.txt # main.cpp
This commit is contained in:
@@ -16,7 +16,10 @@ add_executable(LotoStatek main.cpp
|
|||||||
sources/Background.cpp
|
sources/Background.cpp
|
||||||
headers/AudioManager.h
|
headers/AudioManager.h
|
||||||
sources/AudioManager.cpp
|
sources/AudioManager.cpp
|
||||||
)
|
sources/Bullet.cpp
|
||||||
|
headers/Meteor.h
|
||||||
|
sources/Meteor.cpp
|
||||||
|
headers/RandomNumberGenerator.h)
|
||||||
|
|
||||||
if(WIN32)
|
if(WIN32)
|
||||||
set(SFML_ROOT "${CMAKE_SOURCE_DIR}/SFML")
|
set(SFML_ROOT "${CMAKE_SOURCE_DIR}/SFML")
|
||||||
|
|||||||
BIN
assets/fonts/arial.TTF
Normal file
BIN
assets/fonts/arial.TTF
Normal file
Binary file not shown.
BIN
assets/img/Rocket_111.png
Normal file
BIN
assets/img/Rocket_111.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 489 B |
BIN
assets/img/Rocket_115.png
Normal file
BIN
assets/img/Rocket_115.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 503 B |
BIN
assets/img/meteor-1.png
Normal file
BIN
assets/img/meteor-1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 667 KiB |
BIN
assets/img/meteor-2.png
Normal file
BIN
assets/img/meteor-2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 402 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 4.0 KiB |
@@ -31,9 +31,7 @@ public:
|
|||||||
|
|
||||||
void updateBullets();
|
void updateBullets();
|
||||||
|
|
||||||
void setMovingSpeed(float speed) {
|
void setMovingSpeed(float speed);
|
||||||
moving_speed = speed;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
sf::Sprite actorSprite;
|
sf::Sprite actorSprite;
|
||||||
|
|||||||
@@ -11,16 +11,16 @@ class Bullet {
|
|||||||
};
|
};
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Bullet(float x, float y, sf::Texture &bulletTexture);
|
Bullet(float x, float y, sf::Texture &texture);
|
||||||
void update();
|
sf::Sprite &getSprite();
|
||||||
sf::Sprite& getSprite();
|
|
||||||
void setSpeed(float speed);
|
void setSpeed(float speed);
|
||||||
bool getStatus() const;
|
bool getStatus() const;
|
||||||
|
void update();
|
||||||
private:
|
private:
|
||||||
sf::Sprite bulletSprite;
|
sf::Sprite bulletSprite;
|
||||||
sf::Texture bulletTexture;
|
sf::Texture bulletTexture;
|
||||||
float bulletSpeed;
|
|
||||||
Position bulletPosition;
|
Position bulletPosition;
|
||||||
|
float bulletSpeed;
|
||||||
bool outOfBounds;
|
bool outOfBounds;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
30
headers/Meteor.h
Normal file
30
headers/Meteor.h
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
#ifndef LOTOSTATEK_METEOR_H
|
||||||
|
#define LOTOSTATEK_METEOR_H
|
||||||
|
|
||||||
|
#include "SFML/Graphics/Texture.hpp"
|
||||||
|
#include "SFML/Graphics/Sprite.hpp"
|
||||||
|
|
||||||
|
class Meteor {
|
||||||
|
struct Position {
|
||||||
|
int x;
|
||||||
|
int y;
|
||||||
|
};
|
||||||
|
|
||||||
|
public:
|
||||||
|
Meteor(float x, float y, sf::Texture &texture);
|
||||||
|
sf::Sprite &getSprite();
|
||||||
|
bool getStatus();
|
||||||
|
void update();
|
||||||
|
// ~Meteor();
|
||||||
|
private:
|
||||||
|
sf::Texture meteorTexture;
|
||||||
|
sf::Sprite meteorSprite;
|
||||||
|
Position meteorPosition;
|
||||||
|
float meteorRotationSpeed;
|
||||||
|
float meteorSpeed;
|
||||||
|
bool outOfBounds;
|
||||||
|
static unsigned int counter;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //LOTOSTATEK_METEOR_H
|
||||||
@@ -2,11 +2,27 @@
|
|||||||
#define PLANSZA_H
|
#define PLANSZA_H
|
||||||
|
|
||||||
|
|
||||||
|
#include "Meteor.h"
|
||||||
|
#include "RandomNumberGenerator.h"
|
||||||
|
#include "SFML/System/Clock.hpp"
|
||||||
|
|
||||||
class Plansza {
|
class Plansza {
|
||||||
|
struct Size {
|
||||||
|
int height;
|
||||||
|
int width;
|
||||||
|
};
|
||||||
|
public:
|
||||||
|
Plansza(unsigned int windowHeight, unsigned int windowWidth);
|
||||||
|
void spawn_meteor();
|
||||||
|
Size getSize();
|
||||||
|
std::vector<Meteor> &getMeteors();
|
||||||
|
void update_meteors();
|
||||||
|
private:
|
||||||
|
std::vector<Meteor> meteors;
|
||||||
|
Size size;
|
||||||
|
sf::Texture meteorTexture1;
|
||||||
|
sf::Texture meteorTexture2;
|
||||||
|
sf::Clock spawnClock;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif //PLANSZA_H
|
#endif //PLANSZA_H
|
||||||
|
|||||||
16
headers/RandomNumberGenerator.h
Normal file
16
headers/RandomNumberGenerator.h
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef LOTOSTATEK_RANDOMNUMBERGENERATOR_H
|
||||||
|
#define LOTOSTATEK_RANDOMNUMBERGENERATOR_H
|
||||||
|
|
||||||
|
#include <random>
|
||||||
|
|
||||||
|
class RandomNumberGenerator {
|
||||||
|
public:
|
||||||
|
static int getRandomNumber(int min, int max) {
|
||||||
|
static std::random_device rd;
|
||||||
|
static std::mt19937 gen(rd());
|
||||||
|
static std::uniform_int_distribution<> dis(min, max);
|
||||||
|
return dis(gen);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //LOTOSTATEK_RANDOMNUMBERGENERATOR_H
|
||||||
118
main.cpp
118
main.cpp
@@ -1,18 +1,20 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <chrono>
|
|
||||||
|
|
||||||
#include "SFML/Graphics.hpp"
|
#include "SFML/Graphics.hpp"
|
||||||
#include "headers/Player.h"
|
#include "headers/Player.h"
|
||||||
#include "headers/Bullet.h"
|
#include "headers/Bullet.h"
|
||||||
#include "headers/Background.h"
|
#include "headers/Background.h"
|
||||||
#include "headers/AudioManager.h"
|
#include "headers/AudioManager.h"
|
||||||
|
#include "headers/Meteor.h"
|
||||||
|
#include "headers/Plansza.h"
|
||||||
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
std::clog << "Game started\n";
|
std::clog << "Game started\n";
|
||||||
sf::RenderWindow window(sf::VideoMode(600, 800), "My window");
|
sf::RenderWindow mainWindow(sf::VideoMode(600, 800), "My mainWindow");
|
||||||
window.setVerticalSyncEnabled(true);
|
mainWindow.setVerticalSyncEnabled(true);
|
||||||
window.setFramerateLimit(60);
|
mainWindow.setFramerateLimit(60);
|
||||||
|
Plansza plansza(mainWindow.getSize().y, mainWindow.getSize().x);
|
||||||
|
|
||||||
Background background("../assets/img/space.png", 2.0f); //tutaj predkosc tla, mozna zwiekszyc jak za wolno
|
Background background("../assets/img/space.png", 2.0f); //tutaj predkosc tla, mozna zwiekszyc jak za wolno
|
||||||
|
|
||||||
@@ -27,20 +29,22 @@ int main()
|
|||||||
audioManager.loadSoundEffect("shoot_alt", "../assets/sounds/shoot_alt.ogg");
|
audioManager.loadSoundEffect("shoot_alt", "../assets/sounds/shoot_alt.ogg");
|
||||||
|
|
||||||
|
|
||||||
Player ship(240,650, "../assets/ship/Dreadnought-Base.png"); // tworzenie statku
|
// TODO: Przenieść tworzenie statku wewnątrz klasy Plansza
|
||||||
|
Player ship(mainWindow.getSize().x / 2, mainWindow.getSize().y - 100, "../assets/ship/Dreadnought-Base.png"); // tworzenie statku
|
||||||
ship.setMovingSpeed(8);
|
ship.setMovingSpeed(8);
|
||||||
ship.setFirerate(200);
|
ship.setFirerate(200);
|
||||||
|
|
||||||
while (window.isOpen()) {
|
while (mainWindow.isOpen()) {
|
||||||
window.clear();
|
// std::cout << "Liczba: " << RandomNumberGenerator::getRandomNumber(0,499) << std::endl;
|
||||||
|
mainWindow.clear();
|
||||||
|
|
||||||
// Tu są handlowane eventy
|
// Tu są handlowane eventy
|
||||||
sf::Event event{};
|
sf::Event event{};
|
||||||
while (window.pollEvent(event)) {
|
while (mainWindow.pollEvent(event)) {
|
||||||
if(event.type == sf::Event::Closed)
|
if(event.type == sf::Event::Closed)
|
||||||
window.close();
|
mainWindow.close();
|
||||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
|
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
|
||||||
window.close();
|
mainWindow.close();
|
||||||
}
|
}
|
||||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
|
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
|
||||||
ship.shoot();
|
ship.shoot();
|
||||||
@@ -60,43 +64,105 @@ int main()
|
|||||||
|
|
||||||
|
|
||||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
|
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
|
||||||
if(ship.getPosition().x > -10) {
|
if(ship.getPosition().x > 50) {
|
||||||
ship.moveLeft();
|
ship.moveLeft();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
|
|
||||||
if(ship.getPosition().x < 480) {
|
|
||||||
ship.moveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
|
||||||
if(ship.getPosition().y > 0) {
|
if(ship.getPosition().y > 80) {
|
||||||
ship.moveUp();
|
ship.moveUp();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
|
||||||
if(ship.getPosition().y < 700) {
|
if(ship.getPosition().y < 720) {
|
||||||
ship.moveDown();
|
ship.moveDown();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
|
||||||
|
if(ship.getPosition().x < 550) {
|
||||||
|
ship.moveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
|
||||||
|
ship.shoot();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if(sf::Mouse::isButtonPressed(sf::Mouse::Left)) ship.shoot();
|
||||||
|
if(sf::Mouse::isButtonPressed(sf::Mouse::Right)) ship.alternate_shoot();
|
||||||
|
|
||||||
|
// Generate a new meteor at a random position at the top of the screen
|
||||||
|
plansza.spawn_meteor();
|
||||||
|
|
||||||
|
|
||||||
|
// Update and draw meteors
|
||||||
|
for (auto& meteor : plansza.getMeteors()) {
|
||||||
|
meteor.update();
|
||||||
|
mainWindow.draw(meteor.getSprite());
|
||||||
|
}
|
||||||
|
|
||||||
for (auto& bullet : ship.getBullets()) {
|
for (auto& bullet : ship.getBullets()) {
|
||||||
bullet.update();
|
bullet.update();
|
||||||
window.draw(bullet.getSprite());
|
mainWindow.draw(bullet.getSprite());
|
||||||
}
|
}
|
||||||
|
|
||||||
// tło
|
// tło
|
||||||
background.update();
|
background.update();
|
||||||
background.draw(window);
|
background.draw(mainWindow);
|
||||||
|
|
||||||
for (auto& bullet : ship.getBullets()) {
|
|
||||||
bullet.update();
|
plansza.update_meteors();
|
||||||
window.draw(bullet.getSprite());
|
ship.updateBullets();
|
||||||
|
mainWindow.draw(ship.getSprite());
|
||||||
|
|
||||||
|
// trochę dziwny sposób ale jednak działa
|
||||||
|
for (auto& meteor : plansza.getMeteors()) {
|
||||||
|
if(ship.getSprite().getGlobalBounds().intersects(meteor.getSprite().getGlobalBounds())) {
|
||||||
|
std::cout << "You lost the game!\n";
|
||||||
|
sf::RenderWindow errorWindow(sf::VideoMode(350, 200), "The end");
|
||||||
|
sf::Font font;
|
||||||
|
if (!font.loadFromFile("../assets/fonts/arial.ttf")) {
|
||||||
|
std::cerr << "Error loading font\n";
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
sf::Text text("Your ship is destroyed!", font, 24);
|
||||||
|
text.setFillColor(sf::Color::Red);
|
||||||
|
text.setPosition(50, 80);
|
||||||
|
|
||||||
|
while (errorWindow.isOpen()) {
|
||||||
|
sf::Event event;
|
||||||
|
while (errorWindow.pollEvent(event)) {
|
||||||
|
if (event.type == sf::Event::Closed || sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
|
||||||
|
errorWindow.close();
|
||||||
|
mainWindow.close();
|
||||||
|
exit(-2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
errorWindow.clear();
|
||||||
|
errorWindow.draw(text);
|
||||||
|
errorWindow.display();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ship.updateBullets();
|
for (auto meteorIt = plansza.getMeteors().begin(); meteorIt != plansza.getMeteors().end(); ) {
|
||||||
window.draw(ship.getSprite());
|
bool meteorHit = false;
|
||||||
window.display();
|
for (auto bulletIt = ship.getBullets().begin(); bulletIt != ship.getBullets().end(); ) {
|
||||||
|
if (meteorIt->getSprite().getGlobalBounds().intersects(bulletIt->getSprite().getGlobalBounds())) {
|
||||||
|
bulletIt = ship.getBullets().erase(bulletIt);
|
||||||
|
meteorIt = plansza.getMeteors().erase(meteorIt);
|
||||||
|
meteorHit = true;
|
||||||
|
break; // Exit the inner loop to avoid invalidating the iterator
|
||||||
|
} else {
|
||||||
|
++bulletIt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!meteorHit) {
|
||||||
|
++meteorIt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mainWindow.display();
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
#include "../headers/Actor.h"
|
#include "../headers/Actor.h"
|
||||||
|
|
||||||
// TODO: Naprawić krzywy sprite statku
|
|
||||||
Actor::Actor(int x, int y, std::string path) {
|
Actor::Actor(int x, int y, std::string path) {
|
||||||
loadTexture(path);
|
loadTexture(path);
|
||||||
position.x = x;
|
position.x = x;
|
||||||
position.y = y;
|
position.y = y;
|
||||||
actorSprite.setPosition(x, y);
|
actorSprite.setOrigin(actorSprite.getLocalBounds().width / 2, actorSprite.getLocalBounds().height / 2); // wycentrowanie sprite
|
||||||
|
actorSprite.setPosition(float(x), float(y));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Actor::loadTexture(std::string path) {
|
void Actor::loadTexture(std::string path) {
|
||||||
@@ -13,7 +13,7 @@ void Actor::loadTexture(std::string path) {
|
|||||||
actorSprite.setTexture(actorTexture);
|
actorSprite.setTexture(actorTexture);
|
||||||
|
|
||||||
bulletTextureLeft.loadFromFile("../assets/img/bullet_left.png");
|
bulletTextureLeft.loadFromFile("../assets/img/bullet_left.png");
|
||||||
bulletTextureRight.loadFromFile("../assets/img/bullet_right.png");
|
bulletTextureRight.loadFromFile("../assets/img/Rocket_111.png");
|
||||||
}
|
}
|
||||||
|
|
||||||
sf::Sprite &Actor::getSprite() {
|
sf::Sprite &Actor::getSprite() {
|
||||||
@@ -25,7 +25,7 @@ Position Actor::getPosition() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Actor::shoot() {
|
void Actor::shoot() {
|
||||||
bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2-62, position.y, bulletTextureLeft);
|
bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2, position.y, bulletTextureLeft);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Bullet> &Actor::getBullets() {
|
std::vector<Bullet> &Actor::getBullets() {
|
||||||
@@ -39,3 +39,7 @@ void Actor::updateBullets() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Actor::setMovingSpeed(float speed) {
|
||||||
|
moving_speed = speed;
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,13 +1,15 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include "../headers/Bullet.h"
|
#include "../headers/Bullet.h"
|
||||||
|
|
||||||
Bullet::Bullet(float x, float y, sf::Texture &bulletTexture) {
|
Bullet::Bullet(float x, float y, sf::Texture &texture) {
|
||||||
outOfBounds = false;
|
|
||||||
bulletSprite.setTexture(bulletTexture);
|
|
||||||
bulletSprite.setPosition(x, y);
|
|
||||||
bulletSpeed = -10.0f;
|
|
||||||
bulletPosition.x = x;
|
bulletPosition.x = x;
|
||||||
bulletPosition.y = y;
|
bulletPosition.y = y;
|
||||||
|
outOfBounds = false;
|
||||||
|
bulletTexture = texture;
|
||||||
|
bulletSprite.setTexture(texture);
|
||||||
|
bulletSprite.setOrigin(bulletSprite.getLocalBounds().width/2, bulletSprite.getLocalBounds().height/2);
|
||||||
|
bulletSprite.setPosition(x, y);
|
||||||
|
bulletSpeed = -10.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Bullet::setSpeed(float speed) {
|
void Bullet::setSpeed(float speed) {
|
||||||
|
|||||||
43
sources/Meteor.cpp
Normal file
43
sources/Meteor.cpp
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
#include <iostream>
|
||||||
|
#include "../headers/Meteor.h"
|
||||||
|
|
||||||
|
Meteor::Meteor(float x, float y, sf::Texture &texture) {
|
||||||
|
outOfBounds = false;
|
||||||
|
meteorTexture = texture;
|
||||||
|
meteorSprite.setTexture(texture);
|
||||||
|
meteorSprite.setOrigin(meteorSprite.getLocalBounds().width / 2, meteorSprite.getLocalBounds().height / 2); // wycentrowanie sprite
|
||||||
|
meteorSprite.setPosition(x, y);
|
||||||
|
meteorSpeed = 5.0f;
|
||||||
|
meteorSprite.scale(0.05f, 0.05f);
|
||||||
|
meteorPosition.x = x;
|
||||||
|
meteorPosition.y = y;
|
||||||
|
meteorRotationSpeed = static_cast<float>(rand() % 2 + 1) * (rand() % 2 == 0 ? 1 : -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
sf::Sprite &Meteor::getSprite() {
|
||||||
|
return meteorSprite;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Meteor::update() {
|
||||||
|
meteorSprite.move(0.0f, meteorSpeed); // przesunięcie sprajta
|
||||||
|
meteorPosition.y += int(meteorSpeed); // przesunięcie pozycji
|
||||||
|
meteorSprite.rotate(meteorRotationSpeed); // obracanie tym meteorkiem pięknym
|
||||||
|
if(meteorPosition.y > 900) {
|
||||||
|
outOfBounds = true; // jeżeli wyszedł poza granice ekranu ustaw tą zmienną
|
||||||
|
}
|
||||||
|
// std::cout << "x: " << meteorSprite.getPosition().x << std::endl;
|
||||||
|
// std::cout << "y: " << meteorSprite.getPosition().y << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Meteor::getStatus() {
|
||||||
|
return outOfBounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int Meteor::counter = 0;
|
||||||
|
|
||||||
|
// było użyte do testowania czy meteoryt jest kasowany
|
||||||
|
//Meteor::~Meteor() {
|
||||||
|
// Meteor::counter++;
|
||||||
|
// std::clog << Meteor::counter << " Meteor destroyed\n";
|
||||||
|
//}
|
||||||
|
|
||||||
@@ -1 +1,41 @@
|
|||||||
|
#include <random>
|
||||||
|
#include <iostream>
|
||||||
#include "../headers/Plansza.h"
|
#include "../headers/Plansza.h"
|
||||||
|
|
||||||
|
Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth) {
|
||||||
|
size.height = windowHeight;
|
||||||
|
size.width = windowWidth;
|
||||||
|
meteorTexture1.loadFromFile("../assets/img/meteor-1.png");
|
||||||
|
meteorTexture2.loadFromFile("../assets/img/meteor-2.png");
|
||||||
|
spawnClock.restart();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Plansza::spawn_meteor() {
|
||||||
|
if (spawnClock.getElapsedTime().asSeconds() > rand() % 10 + 1) { // randomowy spawn meteorytów od 10 do 1 sekundy
|
||||||
|
if (meteors.size() < 5) { // jeśli jest mniej niż 5 meteorów na planszy
|
||||||
|
if(rand() % 2 == 1) {
|
||||||
|
meteors.emplace_back(RandomNumberGenerator::getRandomNumber(0,499), -100, meteorTexture2);
|
||||||
|
} else {
|
||||||
|
meteors.emplace_back(RandomNumberGenerator::getRandomNumber(0,499), -100, meteorTexture1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
spawnClock.restart();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Plansza::Size Plansza::getSize() {
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Meteor> &Plansza::getMeteors() {
|
||||||
|
return meteors;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Plansza::update_meteors() {
|
||||||
|
// usuwanie meteorów które wyleciały poza ekran
|
||||||
|
for (auto& meteor : meteors) {
|
||||||
|
if(meteor.getStatus()) {
|
||||||
|
meteors.erase(meteors.begin());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ Player::Player(int x, int y, std::string path) : Actor(x, y, path) {};
|
|||||||
void Player::shoot() {
|
void Player::shoot() {
|
||||||
auto now = std::chrono::steady_clock::now();
|
auto now = std::chrono::steady_clock::now();
|
||||||
if (std::chrono::duration_cast<std::chrono::milliseconds>(now - lastShotTime).count() >= firerate) {
|
if (std::chrono::duration_cast<std::chrono::milliseconds>(now - lastShotTime).count() >= firerate) {
|
||||||
bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2-62, position.y, bulletTextureLeft);
|
bullets.emplace_back(position.x, position.y, bulletTextureLeft);
|
||||||
lastShotTime = now;
|
lastShotTime = now;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -13,7 +13,7 @@ void Player::shoot() {
|
|||||||
void Player::alternate_shoot() {
|
void Player::alternate_shoot() {
|
||||||
auto now = std::chrono::steady_clock::now();
|
auto now = std::chrono::steady_clock::now();
|
||||||
if (std::chrono::duration_cast<std::chrono::milliseconds>(now - lastShotTime).count() >= firerate) {
|
if (std::chrono::duration_cast<std::chrono::milliseconds>(now - lastShotTime).count() >= firerate) {
|
||||||
bullets.emplace_back(float(position.x) + actorSprite.getGlobalBounds().width / 2-62, position.y, bulletTextureRight);
|
bullets.emplace_back(position.x, position.y, bulletTextureRight).getSprite().scale(1.5f, 1.5f);
|
||||||
lastShotTime = now;
|
lastShotTime = now;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -28,20 +28,20 @@ void Player::move(float deltaX, float deltaY) {
|
|||||||
|
|
||||||
void Player::moveLeft() {
|
void Player::moveLeft() {
|
||||||
move(-moving_speed, 0.0f);
|
move(-moving_speed, 0.0f);
|
||||||
position.x -= moving_speed;
|
position.x -= static_cast<int>(moving_speed);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::moveRight() {
|
void Player::moveRight() {
|
||||||
move(moving_speed, 0.0f);
|
move(moving_speed, 0.0f);
|
||||||
position.x += moving_speed;
|
position.x += static_cast<int>(moving_speed);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::moveUp() {
|
void Player::moveUp() {
|
||||||
move(0.0f, -moving_speed);
|
move(0.0f, -moving_speed);
|
||||||
position.y -= moving_speed;
|
position.y -= static_cast<int>(moving_speed);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::moveDown() {
|
void Player::moveDown() {
|
||||||
move(0.0f, moving_speed);
|
move(0.0f, moving_speed);
|
||||||
position.y += moving_speed;
|
position.y += static_cast<int>(moving_speed);
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user