Merge remote-tracking branch 'origin/serduszka'
# Conflicts: # CMakeLists.txt # headers/Actor.h # headers/Plansza.h # headers/Player.h # sources/Plansza.cpp # sources/Player.cpp
This commit is contained in:
@@ -40,6 +40,20 @@ Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::Render
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audioManager.loadSoundEffect("shoot_alt", "../assets/sounds/shoot_alt.ogg");
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audioManager.loadSoundEffect("fail", "../assets/sounds/fail.mp3");
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meteorTexture1.loadFromFile("../assets/img/meteors/meteor-1.png");
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meteorTexture2.loadFromFile("../assets/img/meteors/meteor-2.png");
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heartTexture.loadFromFile("../assets/img/hearts/heart.png");
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heartTextureGray.loadFromFile("../assets/img/hearts/heart_gray.png");
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heartStats.emplace_back(sf::Sprite(heartTexture));
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heartStats.emplace_back(sf::Sprite(heartTexture));
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heartStats.emplace_back(sf::Sprite(heartTexture));
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heartStats[0].setPosition(565, 10);
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heartStats[1].setPosition(530, 10);
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heartStats[2].setPosition(495, 10);
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meteorSpawnClock.restart();
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spawn_player();
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spawnClock.restart();
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@@ -88,19 +102,26 @@ void Plansza::update() {
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update_score(); // naliczanie punktów
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// Sprawnowanie wszystkich rodzajów wrogów
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spawn_meteor();
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spawn_hearts();
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spawn_enemy();
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spawn_advanced_enemy();
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spawn_wiazkowiec();
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spawn_bomber();
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spawn_kamikadze();
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// utrzymanie meteorów i pocisków w ruchu
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for (auto &meteor: getMeteors()) {
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for (auto &meteor: meteors) {
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meteor.update();
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window->draw(meteor.getSprite());
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}
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for (auto &bullet: ship->getBullets()) {
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for (auto &heart: hearts) {
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heart.update();
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window->draw(heart.getSprite());
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}for (auto &bullet: ship->getBullets()) {
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bullet.update();
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window->draw(bullet.getSprite());
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}
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@@ -112,12 +133,64 @@ void Plansza::update() {
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// Sprawdzenie czy meteory i pociski są poza granicami ekranu
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update_meteors();
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update_hearts();
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ship->updateBullets();
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ship.update();
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window->draw(ship->getSprite());
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for (auto &meteor: getMeteors()) {
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for (auto &meteor: meteors) {
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if (ship->getSprite().getGlobalBounds().intersects(meteor.getSprite().getGlobalBounds())) {
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ship.onHit();
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}
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}
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for (auto heartIt = hearts.begin(); heartIt != hearts.end();) {
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if (ship.getSprite().getGlobalBounds().intersects(heartIt->getSprite().getGlobalBounds())) {
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ship.healUP();
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heartIt = hearts.erase(heartIt);
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} else {
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++heartIt;
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}
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}
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for (auto meteorIt = getMeteors().begin(); meteorIt != getMeteors().end();) {
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bool meteorHit = false;
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for (auto rocketIt = ship.getBullets().begin(); rocketIt != ship.getBullets().end();) {
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if (meteorIt->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
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ship.getBullets().erase(rocketIt);
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meteorIt = getMeteors().erase(meteorIt);
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meteorHit = true;
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break;
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} else {
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++rocketIt;
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}
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}
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if (!meteorHit) {
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++meteorIt;
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}
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}
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for (auto meteorIt = getMeteors().begin(); meteorIt != getMeteors().end();) {
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bool meteorHit = false;
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for (auto rocketIt = ship.getRockets().begin(); rocketIt != ship.getRockets().end();) {
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if (meteorIt->getSprite().getGlobalBounds().intersects(rocketIt->getSprite().getGlobalBounds())) {
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ship.getRockets().erase(rocketIt);
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meteorIt = getMeteors().erase(meteorIt);
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meteorHit = true;
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break;
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} else {
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++rocketIt;
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}
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}
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if (!meteorHit) {
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++meteorIt;
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}
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}
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// Warunek przeganej
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if (gameOver) {
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ship->takeDamage();
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}
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}
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@@ -588,8 +661,36 @@ void Plansza::update() {
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}
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}
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// Statystyka życia gracza (wyświetlanie)
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switch (ship.getHP()) {
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case 0:
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heartStats[0].setTexture(heartTextureGray);
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heartStats[1].setTexture(heartTextureGray);
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heartStats[2].setTexture(heartTextureGray);
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gameOver = true;
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break;
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case 1:
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heartStats[0].setTexture(heartTexture);
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heartStats[1].setTexture(heartTextureGray);
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heartStats[2].setTexture(heartTextureGray);
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break;
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case 2:
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heartStats[0].setTexture(heartTexture);
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heartStats[1].setTexture(heartTexture);
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heartStats[2].setTexture(heartTextureGray);
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break;
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case 3:
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heartStats[0].setTexture(heartTexture);
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heartStats[1].setTexture(heartTexture);
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heartStats[2].setTexture(heartTexture);
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break;
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}
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for (const auto& heart: heartStats) {
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window->draw(heart);
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}
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}
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// Meteor-related niżej
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@@ -603,7 +704,7 @@ void Plansza::update_meteors() {
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}
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void Plansza::spawn_meteor() {
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if (spawnClock.getElapsedTime().asSeconds() > rand() % 10 + 1) { // randomowy spawn meteorytów od 10 do 1 sekundy
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if (meteorSpawnClock.getElapsedTime().asSeconds() > rand() % 10 + 1) { // randomowy spawn meteorytów od 10 do 1 sekundy
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if (meteors.size() < 5) { // jeśli jest mniej niż 5 meteorów na planszy
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if (rand() % 2 == 1) {
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meteors.emplace_back(RandomNumberGenerator::getRandomNumber(50, 499), -100, meteorTexture2);
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@@ -611,7 +712,16 @@ void Plansza::spawn_meteor() {
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meteors.emplace_back(RandomNumberGenerator::getRandomNumber(50, 499), -100, meteorTexture1);
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}
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}
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spawnClock.restart();
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meteorSpawnClock.restart();
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}
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}
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void Plansza::spawn_hearts() {
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if (heartSpawnClock.getElapsedTime().asSeconds() > rand() % 10 + 1) { // randomowy spawn meteorytów od 10 do 1 sekundy
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if (hearts.size() < 5) { // jeśli jest mniej niż 5 meteorów na planszy
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hearts.emplace_back(RandomNumberGenerator::getRandomNumber(50, 499), -100, heartTexture);
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}
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heartSpawnClock.restart();
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}
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}
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@@ -673,6 +783,15 @@ void Plansza::spawn_wiazkowiec() {
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}
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void Plansza::update_hearts() {
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// usuwanie serduszek które wyleciały poza ekran
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for (auto& heart : hearts) {
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if(heart.getStatus()) {
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hearts.erase(hearts.begin());
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}
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}
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}
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Size Plansza::getSize() {
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return size;
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}
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