Merge remote-tracking branch 'origin/serduszka'
# Conflicts: # CMakeLists.txt # headers/Actor.h # headers/Plansza.h # headers/Player.h # sources/Plansza.cpp # sources/Player.cpp
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@@ -1,3 +1,5 @@
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#include <utility>
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#include "../headers/Player.h"
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#include <iostream>
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@@ -19,6 +21,9 @@ Player* Player::getInstance(int x, int y, const sf::Texture& texture) {
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void Player::loadTexture() {
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bulletTexture.loadFromFile("../assets/img/bullets/bullet_pink.png");
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rocketTexture.loadFromFile("../assets/img/rockets/Rocket_111.png");
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hp = 3;
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damageDealClock.restart();
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originalColor = actorSprite.getColor();
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}
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void Player::shoot() {
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@@ -79,6 +84,27 @@ bool Player::isAlive() const {
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return health > 0;
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}
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void Player::onHit() {
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dealDamage();
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isBlinking = true;
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}
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void Player::update() {
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if (isBlinking) {
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auto elapsed = damageDealClock.getElapsedTime().asMilliseconds();
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if (elapsed < 1000) { // miganie przez 1 sekundę
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if ((elapsed / 100) % 2 == 0) {
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actorSprite.setColor(sf::Color(255, 255, 255, 128)); // półprzeźroczysty
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} else {
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actorSprite.setColor(originalColor); // oryginalny kolor
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}
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} else {
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isBlinking = false;
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actorSprite.setColor(originalColor); // przywróć oryginalny kolor
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}
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}
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}
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void Player::setFirerate(unsigned int firerate) {
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this->firerate = firerate;
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}
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