5 Commits

9 changed files with 89 additions and 41 deletions

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@@ -25,7 +25,9 @@ add_executable(LotoStatek main.cpp
headers/Rocket.h headers/Rocket.h
sources/Rocket.cpp sources/Rocket.cpp
headers/Size.h headers/Size.h
headers/Position.h) headers/Position.h
headers/ObjectItem.hpp
sources/ObjectItem.cpp)
if(WIN32) if(WIN32)
set(SFML_ROOT "${CMAKE_SOURCE_DIR}/lib/SFML") set(SFML_ROOT "${CMAKE_SOURCE_DIR}/lib/SFML")
@@ -40,9 +42,9 @@ if(WIN32)
target_link_libraries(LotoStatek ${SFML_LIBRARIES}) target_link_libraries(LotoStatek ${SFML_LIBRARIES})
endif() endif()
elseif(APPLE) elseif(APPLE)
find_package(lib/SFML 2.6.2 COMPONENTS graphics window system REQUIRED) find_package(SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
target_link_libraries(LotoStatek sfml-graphics sfml-window sfml-audio sfml-system) target_link_libraries(LotoStatek sfml-graphics sfml-window sfml-audio sfml-system)
elseif(LINUX) elseif(LINUX)
find_package(lib/SFML 2.6.2 COMPONENTS graphics window system REQUIRED) find_package(SFML 2.6.2 COMPONENTS graphics window system REQUIRED)
target_link_libraries(LotoStatek sfml-graphics sfml-window sfml-audio sfml-system) target_link_libraries(LotoStatek sfml-graphics sfml-window sfml-audio sfml-system)
endif() endif()

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assets/img/hearts/heart.png Normal file

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assets/sounds/explosion.mp3 Normal file

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@@ -4,22 +4,12 @@
#include "SFML/Graphics/Texture.hpp" #include "SFML/Graphics/Texture.hpp"
#include "SFML/Graphics/Sprite.hpp" #include "SFML/Graphics/Sprite.hpp"
#include "Position.h" #include "Position.h"
#include "ObjectItem.hpp"
class Meteor { class Meteor : public ObjectItem {
public: public:
Meteor(float x, float y, sf::Texture &texture); Meteor(float x, float y, sf::Texture &texture);
sf::Sprite &getSprite();
bool getStatus();
void update(); void update();
// ~Meteor();
private:
sf::Texture meteorTexture;
sf::Sprite meteorSprite;
Position meteorPosition;
float meteorRotationSpeed;
float meteorSpeed;
bool outOfBounds;
static unsigned int counter;
}; };

24
headers/ObjectItem.hpp Normal file
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@@ -0,0 +1,24 @@
#ifndef LOTOSTATEK_OBJECTITEM_HPP
#define LOTOSTATEK_OBJECTITEM_HPP
#include "SFML/Graphics/Sprite.hpp"
#include "Position.h"
#include "SFML/Graphics/Texture.hpp"
class ObjectItem {
public:
ObjectItem(float x, float y, sf::Texture &texture);
sf::Sprite &getSprite();
bool getStatus();
virtual void update() = 0;
protected:
sf::Texture texture;
sf::Sprite sprite;
Position position;
float rotationSpeed;
float movingSpeed;
bool outOfBounds;
static unsigned int counter;
};
#endif //LOTOSTATEK_OBJECTITEM_HPP

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@@ -21,6 +21,7 @@ public:
void spawn_meteor(); void spawn_meteor();
void update_meteors(); void update_meteors();
void update(); void update();
void update_score();
private: private:
Size size; Size size;
Background background; Background background;
@@ -29,8 +30,11 @@ private:
sf::Texture meteorTexture1; sf::Texture meteorTexture1;
sf::Texture meteorTexture2; sf::Texture meteorTexture2;
sf::Clock spawnClock; sf::Clock spawnClock;
sf::Clock scoreClock;
std::vector<Meteor> meteors; std::vector<Meteor> meteors;
sf::RenderWindow *window; sf::RenderWindow *window;
sf::Font font;
unsigned int score = 0;
}; };
#endif //PLANSZA_H #endif //PLANSZA_H

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@@ -1,40 +1,29 @@
#include <iostream>
#include "../headers/Meteor.h" #include "../headers/Meteor.h"
Meteor::Meteor(float x, float y, sf::Texture &texture) { Meteor::Meteor(float x, float y, sf::Texture &texture) : ObjectItem(x, y, texture) {
outOfBounds = false; outOfBounds = false;
meteorTexture = texture; texture = texture;
meteorSprite.setTexture(texture); sprite.setTexture(texture);
meteorSprite.setOrigin(meteorSprite.getLocalBounds().width / 2, meteorSprite.getLocalBounds().height / 2); // wycentrowanie sprite sprite.setOrigin(sprite.getLocalBounds().width / 2, sprite.getLocalBounds().height / 2); // wycentrowanie sprite
meteorSprite.setPosition(x, y); sprite.setPosition(x, y);
meteorSpeed = 5.0f; movingSpeed = 5.0f;
meteorSprite.scale(0.05f, 0.05f); sprite.scale(0.05f, 0.05f);
meteorPosition.x = x; position.x = x;
meteorPosition.y = y; position.y = y;
meteorRotationSpeed = static_cast<float>(rand() % 2 + 1) * (rand() % 2 == 0 ? 1 : -1); rotationSpeed = static_cast<float>(rand() % 2 + 1) * (rand() % 2 == 0 ? 1 : -1);
} }
sf::Sprite &Meteor::getSprite() {
return meteorSprite;
}
void Meteor::update() { void Meteor::update() {
meteorSprite.move(0.0f, meteorSpeed); // przesunięcie sprajta sprite.move(0.0f, movingSpeed); // przesunięcie sprajta
meteorPosition.y += int(meteorSpeed); // przesunięcie pozycji position.y += int(movingSpeed); // przesunięcie pozycji
meteorSprite.rotate(meteorRotationSpeed); // obracanie tym meteorkiem pięknym sprite.rotate(rotationSpeed); // obracanie tym meteorkiem pięknym
if(meteorPosition.y > 900) { if(position.y > 900) {
outOfBounds = true; // jeżeli wyszedł poza granice ekranu ustaw tą zmienną outOfBounds = true; // jeżeli wyszedł poza granice ekranu ustaw tą zmienną
} }
// std::cout << "x: " << meteorSprite.getPosition().x << std::endl;
// std::cout << "y: " << meteorSprite.getPosition().y << std::endl;
} }
bool Meteor::getStatus() {
return outOfBounds;
}
unsigned int Meteor::counter = 0;
// było użyte do testowania czy meteoryt jest kasowany // było użyte do testowania czy meteoryt jest kasowany
//Meteor::~Meteor() { //Meteor::~Meteor() {
// Meteor::counter++; // Meteor::counter++;

17
sources/ObjectItem.cpp Normal file
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@@ -0,0 +1,17 @@
#include "../headers/ObjectItem.hpp"
ObjectItem::ObjectItem(float x, float y, sf::Texture &texture) {
Position position_;
position_.x = x;
position_.y = y;
position = position_;
this->texture = texture;
}
bool ObjectItem::getStatus() {
return outOfBounds;
}
sf::Sprite &ObjectItem::getSprite() {
return sprite;
}

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@@ -1,6 +1,7 @@
#include <random> #include <random>
#include <iostream> #include <iostream>
#include "../headers/Plansza.h" #include "../headers/Plansza.h"
#include "../headers/ObjectItem.hpp"
Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::RenderWindow *mainWindow) Plansza::Plansza(unsigned int windowHeight, unsigned int windowWidth, sf::RenderWindow *mainWindow)
: background("../assets/img/background/background.png", 2.0f), : background("../assets/img/background/background.png", 2.0f),
@@ -11,6 +12,13 @@ ship(static_cast<int>(mainWindow->getSize().x) / 2, static_cast<int>(mainWindow-
size.height = static_cast<int>(windowHeight); size.height = static_cast<int>(windowHeight);
size.width = static_cast<int>(windowWidth); size.width = static_cast<int>(windowWidth);
score = 0;
if (!font.loadFromFile("../assets/fonts/arial.ttf")) {
std::cerr << "Error loading font\n";
exit(-500);
}
ship.setMovingSpeed(8); ship.setMovingSpeed(8);
ship.setFirerate(200); ship.setFirerate(200);
@@ -156,6 +164,7 @@ void Plansza::update() {
++meteorIt; ++meteorIt;
} }
} }
update_score();
} }
// Meteor-related niżej // Meteor-related niżej
@@ -190,5 +199,18 @@ std::vector<Meteor> &Plansza::getMeteors() {
return meteors; return meteors;
} }
// TODO: naliczanie punktów za zabicie wrogów
void Plansza::update_score() {
if (scoreClock.getElapsedTime().asMilliseconds() > 500) {
score++;
scoreClock.restart();
}
sf::Text text(std::to_string(score), font, 24);
text.setFillColor(sf::Color::White);
text.setPosition(25, 25);
window->draw(text);
}