cmake_minimum_required(VERSION 3.25) project(LotoStatek) include(FetchContent) set(CMAKE_CXX_STANDARD 17) add_executable(LotoStatek main.cpp headers/Actor.h headers/Plansza.h sources/Actor.cpp sources/Plansza.cpp sources/Player.cpp headers/Player.h headers/Bullet.h sources/Bullet.cpp headers/Background.h sources/Background.cpp headers/AudioManager.h sources/AudioManager.cpp sources/Bullet.cpp headers/Meteor.h sources/Meteor.cpp headers/RandomNumberGenerator.h headers/Projectile.h sources/Projectile.cpp headers/Rocket.h sources/Rocket.cpp headers/Size.h headers/Position.h headers/ObjectItem.hpp sources/ObjectItem.cpp sources/Enemy.cpp headers/Enemy.h headers/AdvancedEnemy.h sources/AdvancedEnemy.cpp headers/Bomber.h sources/Bomber.cpp headers/Kamikadze.h sources/Kamikadze.cpp headers/wiazkowiec.h sources/Wiazkowiec.cpp headers/Beam.h sources/Beam.cpp headers/Heart.hpp sources/Heart.cpp headers/PowerUp.h sources/PowerUp.cpp headers/Debuff.h sources/Debuff.cpp sources/Boss.cpp headers/Boss.h ) if(WIN32) set(SFML_ROOT "${CMAKE_SOURCE_DIR}/lib/SFML") # set(SFML_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/SFML/include") file(GLOB BINARY_DEP_DLLS "${SFML_INCLUDE_DIR}/../bin/*.dll") file(COPY ${BINARY_DEP_DLLS} DESTINATION ${CMAKE_BINARY_DIR}) include_directories("${CMAKE_SOURCE_DIR}/lib/SFML/bin" "${CMAKE_SOURCE_DIR}/lib/SFML/include" "${CMAKE_SOURCE_DIR}/lib/SFML/lib/cmake/SFML") # dodane set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake_modules") # dodane find_package(SFML 2.6.2 COMPONENTS graphics window system audio REQUIRED) if(SFML_FOUND) include_directories(${SFML_INCLUDE_DIR}) target_link_libraries(LotoStatek ${SFML_LIBRARIES}) endif() elseif(APPLE) set(BUILD_SHARED_LIBS OFF) FetchContent_Declare( SFML GIT_REPOSITORY https://github.com/SFML/SFML.git GIT_TAG 2.6.2 ) FetchContent_MakeAvailable(SFML) target_link_libraries(LotoStatek sfml-graphics sfml-window sfml-audio sfml-system) endif()