#ifndef LOTOSTATEK_BULLET_H #define LOTOSTATEK_BULLET_H #include "Projectile.h" class Bullet : public Projectile { public: Bullet(float x, float y, sf::Texture &texture); Bullet(float x, float y, sf::Texture &texture, float speed); void update() override; }; #endif //LOTOSTATEK_BULLET_H