#ifndef DEBUFF_H #define DEBUFF_H #include "ObjectItem.hpp" class Debuff : public ObjectItem { public: enum Type { movingSpeedDbf, firerateDbf, bulletSpeedDbf }; Debuff(float x, float y, sf::Texture &texture, Type type); void update() override; Type getType() const { return type_; } private: Type type_; }; #endif //DEBUFF_H