#ifndef LOTOSTATEK_METEOR_H #define LOTOSTATEK_METEOR_H #include "SFML/Graphics/Texture.hpp" #include "SFML/Graphics/Sprite.hpp" #include "Position.h" #include "ObjectItem.hpp" class Meteor : public ObjectItem { public: Meteor(float x, float y, sf::Texture &texture_); void update(); }; #endif //LOTOSTATEK_METEOR_H