#ifndef PROJECTILE_H #define PROJECTILE_H #include #include "Position.h" class Projectile { public: Projectile(float x, float y, sf::Texture &texture); sf::Sprite &getSprite(); void setSpeed(float speed); bool isOutOfBounds() const; virtual void update() = 0; protected: static sf::Texture texture; sf::Sprite sprite; Position position; float speed; bool outOfBounds; ~Projectile() = default; }; #endif //PROJECTILE_H