#include "../headers/AudioManager.h" #include //Dodalem dla zabawy audio tez jako potencjalny dodatek, jbc mozna wywalic bool AudioManager::loadBackgroundMusic(const std::string& filePath) { if (!backgroundMusic.openFromFile(filePath)) { std::cerr << "Muzyka tla sie nie zaladowala!!! " << filePath << "\n"; return false; } return true; } void AudioManager::playBackgroundMusic(float volume, bool loop) { backgroundMusic.setVolume(volume); backgroundMusic.setLoop(loop); backgroundMusic.play(); } void AudioManager::stopBackgroundMusic() { backgroundMusic.stop(); } bool AudioManager::loadSoundEffect(const std::string& name, const std::string& filePath) { sf::SoundBuffer buffer; if (!buffer.loadFromFile(filePath)) { std::cerr << "Plik z efektem sie nie zaladowal " << filePath << "\n"; return false; } // std::cout << "Zaladowano " << name << " z " << filePath << "\n"; soundBuffers[name] = buffer; sounds[name].setBuffer(soundBuffers[name]); return true; } void AudioManager::playSoundEffect(const std::string& name, float volume) { if (sounds.find(name) != sounds.end()) { sounds[name].setVolume(volume); sounds[name].play(); } else { std::cerr << "Pliku z efektem " << name << " nie znaleziono!\n"; } }