#include "../headers/ObjectItem.hpp" ObjectItem::ObjectItem(float x, float y, sf::Texture &texture) { outOfBounds = false; Position position_ = {0,0}; position_.x = static_cast(x); position_.y = static_cast(y); position = position_; this->texture_ = texture; } bool ObjectItem::getStatus() { return outOfBounds; } sf::Sprite &ObjectItem::getSprite() { return sprite; }