#ifndef LOTOSTATEK_BULLET_H #define LOTOSTATEK_BULLET_H #include "Projectile.h" #include "SFML/Graphics/Texture.hpp" class Bullet : public Projectile { public: Bullet(float x, float y, sf::Texture &texture) : Projectile(x,y, texture) {}; void update() override; }; #endif //LOTOSTATEK_BULLET_H