#include #include "../headers/Bullet.h" Bullet::Bullet(float x, float y) { bulletPosition.x = x; bulletPosition.y = y; outOfBounds = false; bulletSprite.setTexture(Bullet::bulletTexture); bulletSprite.setOrigin(bulletSprite.getLocalBounds().width/2, bulletSprite.getLocalBounds().height/2); bulletSprite.setPosition(x, y); bulletSpeed = -10.0f; } void Bullet::setSpeed(float speed) { bulletSpeed = speed; } sf::Sprite &Bullet::getSprite() { return bulletSprite; } void Bullet::update() { bulletSprite.move(0.0f, bulletSpeed); bulletPosition.y += int(bulletSpeed); if(bulletPosition.y < -100) { outOfBounds = true; } } bool Bullet::getStatus() const { return outOfBounds; } sf::Texture Bullet::bulletTexture = sf::Texture(); // plain init of static field sf::Texture Bullet::rocketTexture = sf::Texture();